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Mendel Palace

info

Quinty
クインティ

Platforms: Family Computer, NES
Year: 1989
Developed by: Game Freak, KID
Published by: Hudson Soft, Namco

Number of Files: 30
Total Filesize: 76 MB
Date Added: Apr 8th, 2015   | Change Log
Album type: Gamerip

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  # Song Name MP3    
 
1. Stage Select 1:32 2.79 MB get_app
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2. House of Moko Moko 1:25 2.73 MB get_app
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3. Moko Moko (Timer Low) 1:14 2.42 MB get_app
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4. Round Clear 0:04 0.08 MB get_app
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5. Candy Captured 0:11 0.33 MB get_app
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6. House of Dragon 1:42 3.16 MB get_app
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7. House of Dragon (Timer Low) 1:14 2.40 MB get_app
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8. Boss Theme 1 1:34 3.10 MB get_app
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9. Boss Theme 1 (Timer Low) 1:19 2.59 MB get_app
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10. Boss Clear 0:12 0.33 MB get_app
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11. House of Vinci 2:38 5.10 MB get_app
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12. House of Vinci (Timer Low) 2:13 4.30 MB get_app
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13. Moon Panel Bonus 1:12 2.13 MB get_app
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14. Moon Bonus (Timer Low) 1:00 1.80 MB get_app
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15. House of Toby 1:25 2.73 MB get_app
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16. House of Toby (Timer Low) 1:14 2.42 MB get_app
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17. House of Mira 1:56 3.65 MB get_app
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18. House of Wasser 2:12 4.05 MB get_app
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19. House of Wasser (Timer Low) 1:49 3.41 MB get_app
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20. Boss Theme 2 1:22 2.67 MB get_app
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21. House of Tako 1:20 2.41 MB get_app
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22. House of Tako (Timer Low) 1:04 1.93 MB get_app
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23. House of Sumo 3:41 7.34 MB get_app
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24. House of Sumo (Shorter) 2:44 5.44 MB get_app
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25. Mendel Palace Clear 0:06 0.14 MB get_app
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26. Cutscene - Cloud Castle 0:12 0.32 MB get_app
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27. Ending & Credits 2:41 5.05 MB get_app
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28. 1-Up 0:03 0.07 MB get_app
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29. Unknown Theme 0:47 1.48 MB get_app
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30. Unknown Fanfare 0:06 0.12 MB get_app
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Description

The game can be played by a single player, or by two players cooperatively. The players' characters are a blue- and a green-colored boy in a vest and cap. Each level consists of a single room composed of a 5 by 7 grid of floor tiles surrounded by a boundary wall. At the beginning of each level a number of enemy dolls appear and start to wander around, attempting to collide with the player. The characters have the ability to "flip" the floor tile they are standing on or adjacent to in order to propel enemy dolls away, as well as revealing new floor tiles underneath. Enemies can be destroyed by flipping them into a wall or impassable block. The player(s) must destroy every doll to complete the level and move to the next one. It is also possible to win certain levels by making a "stalemate" in which all the tiles are unflippable like the bolted metal tiles or the graffiti tiles from the Artist dolls.

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