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R: Racing Evolution

info

アール レーシング エボリューション

Platforms: PS2
Year: 2003
Developed by: Namco
Published by: Electronic Arts, Namco

Number of Files: 18
Total Filesize: 320 MB
Date Added: Nov 28th, 2025
Album type: Gamerip
Uploaded by: peterdao

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  # Song Name MP3    
 
1. Namco Sound Team - Show The World [Intro Theme] 1:22 3.11 MB get_app
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2. Hiroshi Okubo - Main Menu Theme 1:08 2.58 MB get_app
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3. Namco Sound Team - Deep Resonance 11:57 27.36 MB get_app
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4. Akitaka Toyama - Liquid Soul 8:48 20.15 MB get_app
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5. Akitaka Toyama - Mars Landing 10:08 23.21 MB get_app
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6. Hiroshi Okubo - Divas 7:47 17.80 MB get_app
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7. Yu Miyake - Funk-a-tronic 12:07 27.73 MB get_app
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8. Koji Nokagawa - Rising 9:09 20.93 MB get_app
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9. Akitaka Toyama - T-Minus-Ten 8:45 20.02 MB get_app
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10. Satoru Kosaki - Monte-Carlo 10:39 24.38 MB get_app
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11. Hiroshi Okubo - Carmine 10:21 23.70 MB get_app
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12. Hiroshi Okubo - Boombox 8:33 19.57 MB get_app
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13. Yu Miyake - Time Compression 11:38 26.62 MB get_app
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14. Yu Miyake - Select 1 6:58 15.95 MB get_app
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15. Yu Miyake - Select 2 8:25 19.28 MB get_app
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16. Satoru Kosaki - Select 3 6:57 15.90 MB get_app
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17. Namco Sound Team - Car Obtained 0:06 0.23 MB get_app
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18. Namco Sound Team - Show The World [Staffroll] 5:14 11.96 MB get_app
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Description

R: Racing Evolution is a racing game featuring over 33 licensed cars from various motorsports series (such as the JGTC, WRC, and the 24 Hours of Le Mans), and in-depth configuration options such as adjusting the brakes, front-wheel stabilizers, and car weight. Other features concerning gameplay include drifts, Nitro adjustments, and individual classes and attributes for every car. The game also features a system referred to as the pressure meter, a gauge that is displayed above every car which fills up as the player gets closer to a rival car; the higher the meter, the greater the likelihood that the AI will make a critical mistake. Most of the time, when the player overtakes an NPC, it will trigger a dialog, complimenting your movements, and it might also trigger a dialog when the pressure meter is full/half-full, with the opponent slowly feeling the pressure, ending up, most likely, screaming out of control.

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