Platforms: DS, MacOS, Windows
Year: 2001
Developed by: Asobo Studio S.A.R.L., Behaviour Interactive, Blue Fang Games, Frontier Developments
Published by: Microsoft Studios
Number of Files: 2
Total Filesize: 3 MB (MP3), 21 MB (FLAC)
Date Added: May 6th, 2021
| Change Log
Album type: Gamerip
# | Song Name | MP3 | FLAC | ||||
---|---|---|---|---|---|---|---|
1. | Main Theme | 0:43 | 1.63 MB | 10.72 MB | get_app | playlist_add |
|
2. | Main Theme (Extended) | 0:43 | 1.62 MB | 10.70 MB | get_app | playlist_add |
|
Total: | 1m 25s | 3 MB | 21 MB |
The goal of Zoo Tycoon is to create a thriving zoo by building exhibits to accommodate animals and keeping the guests and animals happy. Exhibit-building is one of the primary goals of Zoo Tycoon. To keep the guests and animals happy, exhibits should be suitable to the animal; for example, a lion is best suited to a savannah environment. Choices in terrain, foliage, rocks, shelters, fences, toys and the presence of zookeepers all contribute to the suitability of an exhibit and the happiness of the animal. Guest happiness is dependent on animal choice, animal happiness, buildings, and scenery. Buildings include bathrooms, restaurants and food stands, shops, reptile houses, aviaries, and entertainment buildings such as movie theaters. Scenery involves aesthetics that raise guest happiness slightly, such as topiary art, light posts, and benches. Keeping both animal and guest happiness high allows the player to gain monetary awards and maintain a steady income. To help manage the expanding zoo, players can employ maintenance workers, zookeepers and tour guides. If the animals escape from their enclosures, they can attack and possibly kill guests and employees.