This is just the soundtrack from the Super Mario All-Stars version. If you wanted to remake the SMB3 soundtrack further than that, you'd have to make some changes. Here's my idea of what would be done to create a true "remastered" SMB3 soundtrack:
* Expand the soundfont by 100%. In addition to all 21 returning instruments from SMAS's original soundfont, an additional 21 instruments would be added that were used in soundfonts of Nintendo's games during the SNES era, for 42 instruments in total: 32 main instruments, and 10 drums. As for what instruments the remastered soundfont would comprise, I'm not telling you in this comment for space reasons. You'll have to ask me, at which I'll list them in a separate comment.
* For the pre-existing SMAS instruments, some of them would be resampled at higher quality.
* Double the number of parts allowed to play at one time, from 8 (the number of channels the SNES had) to 16.
* The extra "channels" added would be used to arrange nearly every music cue, variously adding additional layers for pre-existing melodies, new backup melodies, or extra percussion. In a few cases, existing instruments would be layered with new ones.
* Some music cues would have new parts added to them. For instance, the Airship theme's remake would be loosely based on its version from Super Mario Galaxy, and the Battle Game and Koopaling battle themes would be remade based on their versions in New Super Mario Bros. Wii.
* Bowser's Castle may also need to have the Fortress theme replaced with a new composition just for it (loosely based on Bowser's theme from Super Mario Galaxy), to distinguish itself from other fortresses throughout the game.
* For Ice Land's levels, they would use a special "snow" theme instead of the normal ground theme, owing to Super Mario Maker 2.
* Add the bonus room theme from the version of the game appearing in Super Mario Advance 4.
* Add the Legend of Zelda games' "item get" jingle for the hidden Warp Whistle in the first fortress, owing to its resemblance to the Magic Flute from that series.
Even though nobody's asked me to give the soundfont setup, I'll still give it anyway. After all, I did say I'd do it in a separate comment.
The soundfont for the remastered SMB3 soundtrack as I envisioned it, would comprise these main instruments: the grand piano from the Akai S1000; the hall strings, acoustic guitar, verb flute, wide marimba, and "solo lead" synth from the E-MU Proteus/1; the clarinet (poorly looped), pan flute, and brass from the Kawai K1; the fretless bass, electric piano, trumpet, pick bass, slap bass, and square wave from the Korg M1; the trombone from Optical Media International's Universe of Sounds Vol. 2; the fantasia, bass marimba, and synth bass from the Roland D-50; the honky-tonk, solo cello, steel drum, timpani, French horn, and oud from the Roland L-CD1 (a sound library built for the S-50); a heavy guitar and E-MU orchestra hit of unknown origin (the same ones used in Super Mario World); and the bassoon, pipe organ, and vibraphone from the Yamaha TX802. It would also include twelve drum samples: the dry kick, mondo kick, impact snare, reverb snare, rim shot, dry tom, closed hi-hat, open hi-hat, clave, and open low conga from the Roland R-8 drum machine; the marching snare from the Roland L-CD1; and the crash cymbal from Sound Ideas' Sampler Library.
So there's your total of 42 instruments. And in addition to those, two sampled sound effects would also be included: the cannon from King Records' "Complete Sound Collection" and an applause sound from Sound Ideas' Series 1000 library.
This is just the soundtrack from the Super Mario All-Stars version. If you wanted to remake the SMB3 soundtrack further than that, you'd have to make some changes. Here's my idea of what would be done to create a true "remastered" SMB3 soundtrack:
* Expand the soundfont by 100%. In addition to all 21 returning instruments from SMAS's original soundfont, an additional 21 instruments would be added that were used in soundfonts of Nintendo's games during the SNES era, for 42 instruments in total: 32 main instruments, and 10 drums. As for what instruments the remastered soundfont would comprise, I'm not telling you in this comment for space reasons. You'll have to ask me, at which I'll list them in a separate comment.
* For the pre-existing SMAS instruments, some of them would be resampled at higher quality.
* Double the number of parts allowed to play at one time, from 8 (the number of channels the SNES had) to 16.
* The extra "channels" added would be used to arrange nearly every music cue, variously adding additional layers for pre-existing melodies, new backup melodies, or extra percussion. In a few cases, existing instruments would be layered with new ones.
* Some music cues would have new parts added to them. For instance, the Airship theme's remake would be loosely based on its version from Super Mario Galaxy, and the Battle Game and Koopaling battle themes would be remade based on their versions in New Super Mario Bros. Wii.
* Bowser's Castle may also need to have the Fortress theme replaced with a new composition just for it (loosely based on Bowser's theme from Super Mario Galaxy), to distinguish itself from other fortresses throughout the game.
* For Ice Land's levels, they would use a special "snow" theme instead of the normal ground theme, owing to Super Mario Maker 2.
* Add the bonus room theme from the version of the game appearing in Super Mario Advance 4.
* Add the Legend of Zelda games' "item get" jingle for the hidden Warp Whistle in the first fortress, owing to its resemblance to the Magic Flute from that series.
SethAllen623
07:48 Mar 4th, 2025Offline