Video
Game
Music

My Music

Albums

Album Search

Albums By Letter

Platforms

By Type

By Year

Info

Friends


Super Mario 64 Restored

info

Platforms: N64
Year: 1996
Developed by: Nintendo
Published by: Nintendo

Number of Files: 38
Total Filesize: 126 MB (MP3), 768 MB (FLAC)
Date Added: Sep 12th, 2023
Album type: Arrangement
Uploaded by: L. Spiro

file_download
Download all songs at once: click to download (FLAC+MP3)
play_arrow
00:00
00:00
volume_up
  # Song Name MP3 FLAC    
 
1. Title Theme (Source) 3:49 7.76 MB 47.19 MB get_app
playlist_add
 
2. File Select (Source) 1:03 2.06 MB 12.61 MB get_app
playlist_add
 
3. Peach’s Message (Source) 0:07 0.20 MB 1.21 MB get_app
playlist_add
 
4. Opening (Source) 0:32 1.00 MB 5.95 MB get_app
playlist_add
 
5. Lakitu’s Message (Source) 0:06 0.14 MB 0.86 MB get_app
playlist_add
 
6. Koopa’s Message (Source) 0:05 0.11 MB 0.67 MB get_app
playlist_add
 
7. Inside the Castle Walls (Source) 2:28 4.35 MB 25.64 MB get_app
playlist_add
 
8. Start Level (Source) 0:03 0.06 MB 0.38 MB get_app
playlist_add
 
9. Super Mario 64 Main Theme (Source) 2:45 5.25 MB 32.04 MB get_app
playlist_add
 
10. Stage Boss (Source) 1:48 3.55 MB 20.18 MB get_app
playlist_add
 
11. Power Star (Source) 0:05 0.16 MB 0.95 MB get_app
playlist_add
 
12. Star-Catch Fanfare (Source) 0:03 0.08 MB 0.55 MB get_app
playlist_add
 
13. Course Clear (Source) 0:03 0.10 MB 0.67 MB get_app
playlist_add
 
14. Snow Mountain (Source) 3:24 6.50 MB 42.52 MB get_app
playlist_add
 
15. Slider (Source) 2:56 5.96 MB 36.49 MB get_app
playlist_add
 
16. Puzzle Solved (Source) 0:04 0.10 MB 0.55 MB get_app
playlist_add
 
17. Dire, Dire Docks (Source) 4:56 9.22 MB 53.91 MB get_app
playlist_add
 
18. Big Boo’s Haunt (Source) 3:33 7.12 MB 42.20 MB get_app
playlist_add
 
19. Toad’s Message (Source) 0:04 0.09 MB 0.48 MB get_app
playlist_add
 
20. Haunted House (Source) 3:33 7.06 MB 41.48 MB get_app
playlist_add
 
21. Merry-Go-Round (Source) 1:23 2.23 MB 15.12 MB get_app
playlist_add
 
22. Lethal Lava Land (Source) 2:47 4.55 MB 27.27 MB get_app
playlist_add
 
23. Inside the Ancient Pyramid (Source) 3:54 7.70 MB 44.94 MB get_app
playlist_add
 
24. Cave Dungeon (Source) 3:54 7.76 MB 44.80 MB get_app
playlist_add
 
25. Cave Dungeon (Hazy Maze) (Source) 3:54 7.60 MB 44.58 MB get_app
playlist_add
 
26. Looping Steps (Source) 0:54 1.71 MB 10.63 MB get_app
playlist_add
 
27. Road to Koopa (Source) 2:44 4.29 MB 28.06 MB get_app
playlist_add
 
28. Koopa’s Theme (Source) 2:44 5.40 MB 32.81 MB get_app
playlist_add
 
29. Koopa Clear (Source) 0:04 0.10 MB 0.62 MB get_app
playlist_add
 
30. Ultimate Koopa (Source) 2:46 4.20 MB 36.58 MB get_app
playlist_add
 
31. Ultimate Koopa Clear (Source) 0:26 0.66 MB 4.74 MB get_app
playlist_add
 
32. Ending Demo (Source) 1:14 2.19 MB 13.45 MB get_app
playlist_add
 
33. Staff Roll (Source) 3:22 6.86 MB 40.86 MB get_app
playlist_add
 
34. Race Fanfare (Source) 0:04 0.08 MB 0.61 MB get_app
playlist_add
 
35. Powerful Mario (Source) 1:08 2.30 MB 13.56 MB get_app
playlist_add
 
36. Metallic Mario (Source) 1:16 2.41 MB 14.47 MB get_app
playlist_add
 
37. Piranha Plant’s Lullaby (Source) 2:40 3.77 MB 22.19 MB get_app
playlist_add
 
38. Game Over (Source) 0:35 1.07 MB 6.22 MB get_app
playlist_add

Description

100% identical to the in-game sound except that it uses the original uncompressed source samples instead of the in-game samples. Other than the crispity clearity HD quality, the sound is completely identical.

People who viewed this also viewed

Super Mario 64 Original Soundtrack (1996)

Super Mario 64 - Remastered Soundtrack (N64) (gamerip) (1996)

Super Mario 64 (N64, Switch, Wii, Wii U) (gamerip) (1996)

Mario Kart 64 Restored (2021, 2022, 2023)

Super Mario 64 DS (3DS, DS, Wii, Wii U) (gamerip) (2004)

Mario Kart Wii (Wii) (gamerip) (2008)

Super Mario 64 Beta Tracks (Fanmade) (2020)

Super Mario World (3DS, SNES, Switch, Wii, Wii U) (gamerip) (1990)

Super Mario Bros. (gamerip) (1985)

New Super Mario Bros. Wii (Wii, Wii U) (gamerip) (2009)

New Super Mario Bros. (2006)

Super Mario 64 DS Extended (DS) (gamerip) (2004)



COMMENTS

+ Comment

Juanito Perez

03:58 Aug 21st, 2024Offline

comment graphic

L. Spiro

I’m afraid I don’t use SoundFont files or other common soundbank file formats, so I don’t have anything prepared I could hand out!
Here is the synthesizer I made to create these: https://github.com/L-Spiro/Nintendo-Synthy-4
It’s not user-friendly at the moment, but someday it will be.

To create a SoundFont file you wouldn’t need to record every note one-by-one; you can use the same set of samples I used (though they were given to me personally so I can’t direct you to a public place to download them), and modulo is only used in 2 tracks I believe. You should be able to match the modulo parameters exactly in a SoundFont, so you wouldn’t have to record note-by-note. Actually EAD games use modulo rather than vibrato, which basically just means they can change the amount of vibrato at run-time, so note-by-note recordings wouldn’t really be able to capture that. I can’t give out my sample files, but I do believe you can find them somewhere.

As for the rest, I have to agree about pursuing your passions! Especially when it comes to learning to program. Being able to program means having the power to dream any dream and then make it a reality on your own!

Thank you for your response, I appreciate it. I'll see what I can do with this information.

user avatar

L. Spiro

08:48 Aug 19th, 2024Offline

comment graphic

I’m afraid I don’t use SoundFont files or other common soundbank file formats, so I don’t have anything prepared I could hand out!
Here is the synthesizer I made to create these: https://github.com/L-Spiro/Nintendo-Synthy-4
It’s not user-friendly at the moment, but someday it will be.

To create a SoundFont file you wouldn’t need to record every note one-by-one; you can use the same set of samples I used (though they were given to me personally so I can’t direct you to a public place to download them), and modulo is only used in 2 tracks I believe. You should be able to match the modulo parameters exactly in a SoundFont, so you wouldn’t have to record note-by-note. Actually EAD games use modulo rather than vibrato, which basically just means they can change the amount of vibrato at run-time, so note-by-note recordings wouldn’t really be able to capture that. I can’t give out my sample files, but I do believe you can find them somewhere.

As for the rest, I have to agree about pursuing your passions! Especially when it comes to learning to program. Being able to program means having the power to dream any dream and then make it a reality on your own!

Juanito Perez

02:24 Aug 19th, 2024Offline

comment graphic

I wish to see a soundfont be made out of these high-quality samples, all with the same tremolo, envelopes, delay, reverb, and chorus. Although, I do believe this would require rendering every instrument individually with the proprietary C++ synthesizer made specifically for this project, each recording being a one-shot playing a singular note, and the musical note in question is different every time. It would be a time-consuming process. Would be cool for the general public? Yes, absolutely! But would it be worth it for the individual responsible for the creation of the desired soundfont? I do not have the answer to that question, unfortunately.

Another option available to us would be to look up for the sources of Super Mario 64's instruments for the explicit purpose of making our own soundfonts. Although, the software and techniques we'd be using may not be on-par with the restoration project we're commenting on, but hey! Don't let your skills discourage you from committing to your endeavors. Taking the initiative is better than standing cowardly at the start of the pathway leading to your destiny. You gain experience as you go, and you can then use that experience to improve your skills and expand your knowledge. If what you're doing doesn't turn out the way you hoped, then no harsh feelings. You made the attempt and that is fantastic! You passed through the obstacles everyone else shied away from, and I believe your efforts are admirable. Keep on growing, keep on learning, keep on improving, and keep having fun!

RyanRaiTV

11:41 Feb 24th, 2024Offline

comment graphic

Nice stuff this is!

user avatar

L. Spiro

02:54 Dec 9th, 2023Offline

comment graphic

PaperMarioParty

This is actually awesome! My biggest worry with "restored music" projects is that they may just sound off and different from the originals, and it's what drives me away from a lot of them.

That is exactly the issue! When I want to listen to an OST in HD, I still want it to sound exactly like how it does in the game, just crisp and clean!
“Restores” in the style of Church of Kondo can sure sound nice, and it’s always good to provide people with options for how they want the restored music to sound, but having restored music that sounds identical to the in-game sound has been a gap that has needed to be filled for a very long time!

PaperMarioParty

09:55 Dec 3rd, 2023Offline

comment graphic

L. Spiro

Nope!
These are from Video-Game OST HQ, where I take a different approach to rendering Nintendo 64 music in HD! I debugged the games and copied the audio-rendering code into a new C++ synthesizer designed specifically for rendering music how Nintendo 64 does, except where the games use approximations and take shortcuts for performance, I use the fully detailed algorithms using 64-bit floats instead of 16-bit PCM!

The result is literally the exact in-game music—the same reverb, the same vibrato, the same tremolo, the same envelopes, etc.—except all in HD!
In this case there was an additional upgrade in that the original HD uncompressed source samples were used instead of the in-game samples!

Enjoy!

This is actually awesome! My biggest worry with "restored music" projects is that they may just sound off and different from the originals, and it's what drives me away from a lot of them.

Crtmaster

09:50 Nov 5th, 2023Offline

comment graphic

This sounds great! I didn't think that SM64 used sampling, but why wouldn't it? : P

Armalinkthecharred

12:29 Sep 14th, 2023Offline

comment graphic

Hey! This sounds great!

user avatar

L. Spiro

09:46 Sep 13th, 2023Offline

comment graphic

Hajilee

Is this from the Church of Kondo?

Nope!
These are from Video-Game OST HQ, where I take a different approach to rendering Nintendo 64 music in HD! I debugged the games and copied the audio-rendering code into a new C++ synthesizer designed specifically for rendering music how Nintendo 64 does, except where the games use approximations and take shortcuts for performance, I use the fully detailed algorithms using 64-bit floats instead of 16-bit PCM!

The result is literally the exact in-game music—the same reverb, the same vibrato, the same tremolo, the same envelopes, etc.—except all in HD!
In this case there was an additional upgrade in that the original HD uncompressed source samples were used instead of the in-game samples!

Enjoy!

Hajilee

07:12 Sep 13th, 2023Offline

comment graphic

Is this from the Church of Kondo?