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Feb 23rd, 2025

This album was edited on Feb 23rd, 2025

Previous Data

New Data

Description:
In Pengo, the main objective of the game is to eliminate all the Sno-Bees on-screen in the shortest time possible. Comparisons can be drawn with Namco's Pac-Man and Tank Battalion and Hudson Soft's Bomberman, though rather than eating, shooting or laying bombs, Pengo must push blocks. Every block in the level can be pushed in one of four directions, provided there is space for the block to move. If an "ice block" is aligned next to another block, Pengo will smash it. Pushing a block will cause it to slide across the screen until it hits a solid obstacle (i.e. a wall or another block). In each stage, three "diamond blocks" exist, which cannot be destroyed. If the player can line them up in a row (or column) of three, a bonus is awarded. Pengo is joined by a number of Sno-Bees, who typically wander around the stage acting as a hazard. If Pengo touches a Sno-Bee, a life is lost, but if a sliding block collides with a Sno-Bee, the Sno-Bee will be killed. More points are awarded for killing two or more Sno-Bees with the same block. Sno-Bees can also be hit by Pengo when "stunned", caused by "wobbling" the edge of the stage (if a Sno-Bee is positioned on that edge of the screen) or by aligning the three diamond blocks. Two types of Sno-Bee exist - a normal type, which simply wanders around the stage, following Pengo if it is close, and a more aggressive type, which can destroy ice blocks. Sno-Bee "eggs" can also hatch from beneath ice blocks (which are highlighted at the start of each stage). Similar to Namco's Dig Dug, if only one enemy is left on screen, it will try and escape by running off to one of the corners.
The game was released as a launch title for the Game Gear in Japan. In Europe, it lacks "BGM 1 (Popcorn)".
"BGM 1 (Popcorn)" was originally composed by Gershon Kingsley, and "Ode To Joy" was written by Ludwig van Beethoven, but it is unknown who composed the other tracks (excluding "BGM 2 (Alternate)"). Katsuhiro Hayashi composed "BGM 2 (Alternate)" and adapted all the other tracks.
Description:
In Pengo, the main objective of the game is to eliminate all the Sno-Bees on-screen in the shortest time possible. Comparisons can be drawn with Namco's Pac-Man and Tank Battalion and Hudson Soft's Bomberman, though rather than eating, shooting or laying bombs, Pengo must push blocks. Every block in the level can be pushed in one of four directions, provided there is space for the block to move. If an "ice block" is aligned next to another block, Pengo will smash it. Pushing a block will cause it to slide across the screen until it hits a solid obstacle (i.e. a wall or another block). In each stage, three "diamond blocks" exist, which cannot be destroyed. If the player can line them up in a row (or column) of three, a bonus is awarded. Pengo is joined by a number of Sno-Bees, who typically wander around the stage acting as a hazard. If Pengo touches a Sno-Bee, a life is lost, but if a sliding block collides with a Sno-Bee, the Sno-Bee will be killed. More points are awarded for killing two or more Sno-Bees with the same block. Sno-Bees can also be hit by Pengo when "stunned", caused by "wobbling" the edge of the stage (if a Sno-Bee is positioned on that edge of the screen) or by aligning the three diamond blocks. Two types of Sno-Bee exist - a normal type, which simply wanders around the stage, following Pengo if it is close, and a more aggressive type, which can destroy ice blocks. Sno-Bee "eggs" can also hatch from beneath ice blocks (which are highlighted at the start of each stage). Similar to Namco's Dig Dug, if only one enemy is left on screen, it will try and escape by running off to one of the corners.
The game was released as a launch title for the Game Gear in Japan. In Europe, it lacks "Popcorn".
"Popcorn" was originally composed by Gershon Kingsley, and "Ode To Joy" was written by Ludwig van Beethoven, but it is unknown who composed the other tracks (excluding "Alternate"). Katsuhiro Hayashi composed "Alternate" and adapted all the other tracks.


Feb 15th, 2025

This album was edited on Feb 15th, 2025

Previous Data

New Data

Description:
In Pengo, the main objective of the game is to eliminate all the Sno-Bees on-screen in the shortest time possible. Comparisons can be drawn with Namco's Pac-Man and Tank Battalion and Hudson Soft's Bomberman, though rather than eating, shooting or laying bombs, Pengo must push blocks. Every block in the level can be pushed in one of four directions, provided there is space for the block to move. If an "ice block" is aligned next to another block, Pengo will smash it. Pushing a block will cause it to slide across the screen until it hits a solid obstacle (i.e. a wall or another block). In each stage, three "diamond blocks" exist, which cannot be destroyed. If the player can line them up in a row (or column) of three, a bonus is awarded. Pengo is joined by a number of Sno-Bees, who typically wander around the stage acting as a hazard. If Pengo touches a Sno-Bee, a life is lost, but if a sliding block collides with a Sno-Bee, the Sno-Bee will be killed. More points are awarded for killing two or more Sno-Bees with the same block. Sno-Bees can also be hit by Pengo when "stunned", caused by "wobbling" the edge of the stage (if a Sno-Bee is positioned on that edge of the screen) or by aligning the three diamond blocks. Two types of Sno-Bee exist - a normal type, which simply wanders around the stage, following Pengo if it is close, and a more aggressive type, which can destroy ice blocks. Sno-Bee "eggs" can also hatch from beneath ice blocks (which are highlighted at the start of each stage). Similar to Namco's Dig Dug, if only one enemy is left on screen, it will try and escape by running off to one of the corners.
The game was released as a launch title for the Game Gear in Japan. In Europe, it lacks "In-Game Track 1".
"In-Game Track 1" was originally composed by Gershon Kingsley, and "Ode To Joy" was written by Ludwig van Beethoven, but it is unknown who composed the other tracks (excluding "In-Game Track 2"). Katsuhiro Hayashi composed "In-Game Track 2" and adapted all the other tracks.
Description:
In Pengo, the main objective of the game is to eliminate all the Sno-Bees on-screen in the shortest time possible. Comparisons can be drawn with Namco's Pac-Man and Tank Battalion and Hudson Soft's Bomberman, though rather than eating, shooting or laying bombs, Pengo must push blocks. Every block in the level can be pushed in one of four directions, provided there is space for the block to move. If an "ice block" is aligned next to another block, Pengo will smash it. Pushing a block will cause it to slide across the screen until it hits a solid obstacle (i.e. a wall or another block). In each stage, three "diamond blocks" exist, which cannot be destroyed. If the player can line them up in a row (or column) of three, a bonus is awarded. Pengo is joined by a number of Sno-Bees, who typically wander around the stage acting as a hazard. If Pengo touches a Sno-Bee, a life is lost, but if a sliding block collides with a Sno-Bee, the Sno-Bee will be killed. More points are awarded for killing two or more Sno-Bees with the same block. Sno-Bees can also be hit by Pengo when "stunned", caused by "wobbling" the edge of the stage (if a Sno-Bee is positioned on that edge of the screen) or by aligning the three diamond blocks. Two types of Sno-Bee exist - a normal type, which simply wanders around the stage, following Pengo if it is close, and a more aggressive type, which can destroy ice blocks. Sno-Bee "eggs" can also hatch from beneath ice blocks (which are highlighted at the start of each stage). Similar to Namco's Dig Dug, if only one enemy is left on screen, it will try and escape by running off to one of the corners.
The game was released as a launch title for the Game Gear in Japan. In Europe, it lacks "BGM 1 (Popcorn)".
"BGM 1 (Popcorn)" was originally composed by Gershon Kingsley, and "Ode To Joy" was written by Ludwig van Beethoven, but it is unknown who composed the other tracks (excluding "BGM 2 (Alternate)"). Katsuhiro Hayashi composed "BGM 2 (Alternate)" and adapted all the other tracks.


Feb 7th, 2025

This album was replaced by a different version on Feb 7th, 2025

Change log:
- Added "In-Game Track 1", an adaptation of Popcorn
- "In-Game Track" was renamed "In-Game Track 2"



Feb 7th, 2025

This album was edited on Feb 7th, 2025

Previous Data

New Data

Year:
1991
Year:
1990
Description:
Description:
In Pengo, the main objective of the game is to eliminate all the Sno-Bees on-screen in the shortest time possible. Comparisons can be drawn with Namco's Pac-Man and Tank Battalion and Hudson Soft's Bomberman, though rather than eating, shooting or laying bombs, Pengo must push blocks. Every block in the level can be pushed in one of four directions, provided there is space for the block to move. If an "ice block" is aligned next to another block, Pengo will smash it. Pushing a block will cause it to slide across the screen until it hits a solid obstacle (i.e. a wall or another block). In each stage, three "diamond blocks" exist, which cannot be destroyed. If the player can line them up in a row (or column) of three, a bonus is awarded. Pengo is joined by a number of Sno-Bees, who typically wander around the stage acting as a hazard. If Pengo touches a Sno-Bee, a life is lost, but if a sliding block collides with a Sno-Bee, the Sno-Bee will be killed. More points are awarded for killing two or more Sno-Bees with the same block. Sno-Bees can also be hit by Pengo when "stunned", caused by "wobbling" the edge of the stage (if a Sno-Bee is positioned on that edge of the screen) or by aligning the three diamond blocks. Two types of Sno-Bee exist - a normal type, which simply wanders around the stage, following Pengo if it is close, and a more aggressive type, which can destroy ice blocks. Sno-Bee "eggs" can also hatch from beneath ice blocks (which are highlighted at the start of each stage). Similar to Namco's Dig Dug, if only one enemy is left on screen, it will try and escape by running off to one of the corners.
The game was released as a launch title for the Game Gear in Japan. In Europe, it lacks "In-Game Track 1".
"In-Game Track 1" was originally composed by Gershon Kingsley, and "Ode To Joy" was written by Ludwig van Beethoven, but it is unknown who composed the other tracks (excluding "In-Game Track 2"). Katsuhiro Hayashi composed "In-Game Track 2" and adapted all the other tracks.


Oct 7th, 2023

This album was edited on Oct 7th, 2023

Previous Data

New Data

Alternative Titles:
Alternative Titles:
ペンゴ
Developers:
Developers:
Arc System Works
Coreland
Sega
Publishers:
Publishers:
Sega


Apr 29th, 2022

This album was edited on Apr 29th, 2022

Previous Data

New Data

Year:
Year:
1991
Platforms:
Platforms:
Game Gear