Contra
Probotector
コントラ
Platforms: GB
Year: 1991
Developed by: Konami
Published by: Konami, Palcom, Ultra
Number of Files: 14
Total Filesize: 43 MB (MP3), 118 MB (FLAC)
Date Added: May 30th, 2022
| Change Log
Album type: Gamerip
# | Song Name | MP3 | FLAC | ||||
---|---|---|---|---|---|---|---|
1. | Stage Select | 0:53 | 2.01 MB | 4.85 MB | get_app | playlist_add |
|
2. | Jungle Battle (Area 1) | 1:54 | 3.33 MB | 9.35 MB | get_app | playlist_add |
|
3. | Maze Fortress 2 (Boss) | 1:34 | 3.15 MB | 9.66 MB | get_app | playlist_add |
|
4. | Triumphal Return 1 (Area Clear) | 0:04 | 0.11 MB | 0.31 MB | get_app | playlist_add |
|
5. | Area 2 | 2:14 | 4.60 MB | 15.13 MB | get_app | playlist_add |
|
6. | Waterfall of Bloodshed (Area 3) | 1:25 | 2.42 MB | 6.44 MB | get_app | playlist_add |
|
7. | Area 3 Mid-Boss | 0:27 | 0.93 MB | 2.44 MB | get_app | playlist_add |
|
8. | Ice Fortress (Area 4) | 1:25 | 3.22 MB | 7.97 MB | get_app | playlist_add |
|
9. | Flame Fortress (Area 5) | 2:04 | 4.34 MB | 11.02 MB | get_app | playlist_add |
|
10. | Shivery Beat (Final Boss) | 1:06 | 1.75 MB | 4.76 MB | get_app | playlist_add |
|
11. | Triumphal Return 2 (Last Area Clear) | 0:06 | 0.14 MB | 0.41 MB | get_app | playlist_add |
|
12. | Ending | 3:36 | 7.09 MB | 17.89 MB | get_app | playlist_add |
|
13. | Game Over | 0:04 | 0.11 MB | 0.30 MB | get_app | playlist_add |
|
14. | Waterfall of Bloodshed (Alternate) | 6:36 | 9.69 MB | 27.76 MB | get_app | playlist_add |
|
Total: | 23m 29s | 43 MB | 118 MB |
The game has a total of five stages, many of which share design similarities to Super C (the NES version of Super Contra). The three odd-numbered stages (1, 3, and 5) are played from a side-view perspective, while the two even-numbered ones (2 and 4) are top-view. The soundtrack consists primarily of arranged background music from the original Contra, with the exception of a few tunes (namely the Area 2 theme, the Stage Select theme, the sub-boss theme in Area 3, and the ending theme). Operation C was the first Contra game to feature auto-fire as a default feature, resulting in the removal of the Machine Gun power-up from previous games. The Laser Rifle is also removed, leaving only the Spread Shot and Fire Gun from Super C. However, the game introduces a new Homing Gun that fires bullets that chase after enemies. The Spread Shot starts out as a three-way shot, but it can be upgraded to a five-way version after picking it up a second time. Unlike Super C, the Fire Gun does not have chargeable shots, while the Barrier and Rapid Bullets power-ups are not featured in this installment either.
Harpuia
03:29 Oct 2nd, 2022Offline