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Might and Magic IX

info

Might and Magic 9 Redbook
Might and Magic IX: Writ of Fate

Platforms: Windows
Year: 2002
Developed by: New World Computing
Published by: The 3DO Company

Number of Files: 17
Total Filesize: 83 MB (MP3), 241 MB (FLAC)
Date Added: Mar 14th, 2025   | Change Log
Album type: Gamerip
Uploaded by: ViviVGM

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Download all songs at once: click to download (FLAC+MP3)
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  # Song Name MP3 FLAC    
 
1. Track 1 2:49 5.10 MB 17.43 MB get_app
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2. Track 2 2:31 4.24 MB 12.40 MB get_app
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3. Track 3 2:43 5.38 MB 16.41 MB get_app
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4. Track 4 2:21 4.22 MB 10.72 MB get_app
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5. Track 5 2:28 4.67 MB 13.79 MB get_app
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6. Track 6 1:33 2.71 MB 7.79 MB get_app
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7. Track 7 2:27 4.64 MB 13.17 MB get_app
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8. Track 8 2:29 4.16 MB 10.49 MB get_app
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9. Track 9 2:37 4.62 MB 13.01 MB get_app
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10. Track 10 3:54 6.71 MB 15.90 MB get_app
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11. Track 11 2:35 4.64 MB 13.51 MB get_app
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12. Track 12 2:34 5.08 MB 15.17 MB get_app
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13. Track 13 2:54 5.07 MB 13.66 MB get_app
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14. Track 14 2:45 5.38 MB 17.24 MB get_app
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15. Track 15 2:30 4.93 MB 15.17 MB get_app
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16. Track 16 3:15 6.12 MB 19.57 MB get_app
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17. Track 17 2:47 5.00 MB 15.88 MB get_app
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Description

Might and Magic IX features a party of four player characters, each of whom is selected at the start of the game. Each character has six statistical attributes: might, magic, endurance, accuracy, speed, and luck, and the number of points assigned to each attribute is based upon the race of the character: three of the four available races have both a strong attribute, which reduces the cost of advancement in that area by half, and a weak attribute, which doubles the cost of advancement in that area. Dwarves are proficient in endurance, but lacking in magic; elves are proficient in accuracy, but lacking in endurance; half-orcs are proficient in strength, but lacking in speed. The final race, human, has no natural affinity for any particular attribute, but similarly suffers from no penalties in any category. In addition to the six primary statistics, there are a number of secondary statistics which cannot be adjusted manually by the player, but are instead calculated based on other factors. Examples include armor class, which is determined by combining a character's endurance with the protectiveness of whatever armor he or she may be wearing, and hit points, which are directly related to a character's endurance rating.

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COMMENTS

+ Comment

ViviVGM

03:30 Mar 14th, 2025Offline

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This album was updated on 14th of March, 2025.

Change Log:
- Improved quality to lossless in FLAC.