マイクロコズム
Platforms: 3DO, Amiga, Atari Jaguar, Atari ST, CD-i, FM Towns, Genesis / Mega Drive, MS-DOS, N64, PS1, PS2, PS3, PSP, Saturn, SNES, TurboGrafx-16, Wii, Wii U, X68000, Xbox 360
Year: 1993; 1997; 1999
Developed by: Bandai Namco Entertainment, Cyro, Mindscape, Psygnosis, Sega
Published by: Commodore, Electronic Arts, Fujitsu, Hasbro Interactive, Lego Interactive, Lego Media, Lego Software, Microsoft, Mindscape, Philips Interactive Media, Psygnosis, Sony Computer Entertainment, Sony Imagesoft
Number of Files: 16
Total Filesize: 76 MB
Date Added: Jun 27th, 2017
| Change Log
Album type: Gamerip
Microcosm is a 3D rail shooter video game developed and published by Psygnosis in 1993. It was originally developed for the FM Towns, and ported for the Sega CD, Amiga CD32, 3DO, and MS-DOS. Microcosm featured realistic FMV animation, with the graphics being rendered on Silicon Graphics workstations. The game is either in first-person or third-person view depending on the gaming system.
Story
Set in the year of AD 2051, the game takes place in a dystopian futuristic setting on an alien planet called Bodor, located in the Bator System. The galaxy's two largest conglomerates — Cybertech, considered the more compassionate of the two, and Axiom, thought to be the more oppressive corporation — compete to achieve premier status in the business world, a position known as CORP 1.
Because of heavy mining operations on the planet from the corporations, most of Bodor is uninhabitable due to pollution, forcing 87% of the population onto 2% of the planet's land. Because of this, poverty, crime and disease are rampant in the cities. Axiom also claims that Cybertech is responsible for the death of Axiom's former president.
Axiom injects Cybertech president Tiron Korsby's body with microscopic droids designed to penetrate his brain and control his mind. Cybertech, however, learns of this plan and injects Korsby with their own piloted submarines shrunken down to a microscopic size to destroy Axiom's droids and prevent them from controlling Korsby's mind.
Development
The game used the latest Silicon Graphics computers at the time to render the graphics as realistically as possible. In 1991, the game was first seen in a demo for the Amiga CDTV. A port for the CD-i was planned and then canceled, but a prototype exists. The lead platform was the FM Towns, and development was funded in part by Fujitsu with the aim of making it a launch title for the console-styled version of the platform, the FM Towns Marty. The game engine was later purchased by Fujitsu for £250,000.
The DOS and FM Towns versions feature a soundtrack by Rick Wakeman, which plays only in the credits because the compression techniques needed to simultaneously play CD-quality audio and stream graphics from CD had yet to be invented. For the later versions, in-house Psygnosis & Firebird composer Tim Wright & Kevin Collier, recorded a soundtrack, By using a MIDI, or a Tracker. which could play during gameplay. A promotional version of the game was later developed for Pfizer.