マイクロコズム
Platforms: Genesis / Mega Drive
Year: 1993
Developed by: Psygnosis
Published by: Psygnosis, Tectoy, Victor
Number of Files: 8
Total Filesize: 25 MB
Date Added: Nov 23rd, 2006
| Change Log
Album type: Gamerip
| # | Song Name | MP3 | ||||
|---|---|---|---|---|---|---|
| 1. | The Sun | 1:59 | 2.63 MB | get_app | playlist_add |
|
| 2. | Callhinor | 2:09 | 2.94 MB | get_app | playlist_add |
|
| 3. | Egoniaga | 2:04 | 2.83 MB | get_app | playlist_add |
|
| 4. | Quiggin | 3:24 | 4.63 MB | get_app | playlist_add |
|
| 5. | Bodor | 2:19 | 3.12 MB | get_app | playlist_add |
|
| 6. | Healey-Kae | 2:09 | 2.92 MB | get_app | playlist_add |
|
| 7. | Ouida | 2:04 | 2.81 MB | get_app | playlist_add |
|
| 8. | Kalum Koll | 2:14 | 3.02 MB | get_app | playlist_add |
|
| Total: | 18m 22s | 25 MB | ||||
The game is a rail shooter where the player navigates small craft through the human body. The player has control over the ship's horizontal and vertical movements, but movement into the screen along the third axis is dictated by the game. The limitations of the Mega-CD mean a pseudo-3D effect is achieved through full-motion video, with the player's craft and enemies depicted as scaling sprites. The video backgrounds contain collision zones that can block the player's movement or fire, though colliding with terrain does not do damage. While some versions of Microcosm opt for a first-person perspective, the Mega-CD uses a third-person view at all times.
skullthug
01:17 Apr 25th, 2020Offline