Rockman Zero
ロックマン ゼロ
Platforms: GBA
Year: 2002
Developed by: Inti Creates
Published by: Capcom
Number of Files: 28
Total Filesize: 64 MB (MP3), 166 MB (FLAC)
Date Added: Jul 18th, 2021
| Change Log
Album type: Gamerip
Taking place 100 years after Mega Man X, Mega Man Zero takes an even more serious tone when it comes to its story. The Zero games are praised for their stories being good, so you are in for a treat if you decide to play through these games. Mega Man Zero mixes Mega Man X gameplay with a more open approach. Instead of picking a stage to go to, you pick a mission to take on in one of the game's many areas. Once you complete the mission, you are teleported back to the base. You can leave the base and walk back to the areas where the missions take place to find items you missed. Zero gets four different weapons to use in the game. The Z-Saber and Z-Buster work like they did in the X games. But the two new weapons, the Triple Rod and Shield Boomerang are different. The Triple Rod has good range and attacks in all directions, and the Shield Boomerang protects from enemy fire and can be thrown when charged. Before a weapon can be used with all of its skills, it must be leveled up first. Leveling up weapons can take a while and requires nothing more than beating up enemies. No indication of how much EXP a weapon needs can be found anywhere in the game, so you just have to keep killing things until your weapon level increases. There is a new system in which you use these things called Cyber Elves. Cyber Elves can perform a specific task, such as healing you or providing cover fire, among many other things. Be careful, because once a Cyber Elf has served its purpose, it will die and be gone forever.
Toan Cloud
08:52 Feb 14th, 2024Offline