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Magi Nation

info

Platforms: GBA
Year: 2002
Developed by: Interactive Imagination, Matahari Studios
Published by: Epoch, Interactive Imagination

Number of Files: 27
Total Filesize: 105 MB (MP3), 687 MB (FLAC)
Date Added: Aug 13th, 2025
Album type: Gamerip
Uploaded by: IgoreshaZhu

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Download all songs at once: click to download (FLAC+MP3)
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  # Song Name MP3 FLAC    
 
1. Arderial 3:53 6.69 MB 49.45 MB get_app
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2. Battle 2:04 3.56 MB 25.68 MB get_app
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3. Boss 2:26 4.34 MB 30.71 MB get_app
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4. Cald 1:40 3.17 MB 19.36 MB get_app
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5. Caldtown 1:25 2.65 MB 16.78 MB get_app
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6. Carnival 1:40 2.89 MB 19.39 MB get_app
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7. Dream 2:44 4.87 MB 33.74 MB get_app
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8. Fanfare 0:02 0.04 MB 0.27 MB get_app
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9. Forest 1:40 2.93 MB 20.29 MB get_app
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10. Geyser 4:06 7.14 MB 48.42 MB get_app
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11. Gia 1:54 3.39 MB 22.74 MB get_app
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12. Home 3:07 5.67 MB 35.81 MB get_app
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13. Korgzet 1:06 2.05 MB 12.48 MB get_app
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14. Lesson 1:36 2.84 MB 19.00 MB get_app
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15. Maze 2:41 4.73 MB 31.70 MB get_app
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16. Morag 1:27 2.59 MB 17.01 MB get_app
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17. Naroom 3:15 6.26 MB 36.98 MB get_app
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18. Nature 1:37 2.85 MB 18.99 MB get_app
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19. Ocean 2:45 4.82 MB 32.70 MB get_app
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20. Orothe 2:03 3.89 MB 23.18 MB get_app
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21. Random 3:46 6.70 MB 38.28 MB get_app
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22. Secret 0:34 1.04 MB 6.64 MB get_app
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23. Shadow 2:48 5.20 MB 32.46 MB get_app
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24. Shop 0:32 1.05 MB 6.00 MB get_app
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25. Song (Bionic Commando Elite Forces - Area 1) 2:12 3.84 MB 27.60 MB get_app
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26. Tunnel 2:03 3.71 MB 23.89 MB get_app
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27. Undernth 3:13 5.72 MB 37.79 MB get_app
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Description

Recorded in VisualBoyAdvance and ripped using Audacity.

Original music by Jerry Lim.

Track from "Bionic Commando" was originally composed by Kouji Murata and arranged by Lawrence Schwedler.

Music arranged by Jake Kaufman (Paragon Five).

Music replay by Stéphane Hockenhull.

Thanks to Dr. RNG (Blingus) for GBASS reverse engineering and transferring audio data to GBASS audio player ROM.



COMMENTS

+ Comment

IgoreshaZhu

12:27 Aug 13th, 2025Offline

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I had planned to release the album at the same time as Shantae Advance, but due to a small correction, it was released one day later.

As for me, this GBA port doesn't look so good, especially the redrawn characters in anime style, especially Tony (the main character). And it was made by other developers instead of Interactive Imagination. While music in original GBC version doesn't sounds so good, since it composed used MusyX tools, GBASS arrangement looks better, but not that much. But the main theme from Game Boy version of Bionic Commando in the last boss was completely out of place. There were also missing some of the tunes from the original game. Possibly, due to the cartridge/sound driver limitations.

Since Paragon 5 was credited there, i talking with Jake Kaufman through email, he said that it's definitely him, arranging the originals, with zero info and only vibes to go on. He had no idea what the story was about. About that arrangement of track from Bionic Commando, he said that doesn't remember that but he prefer music from Commodore 64 version, which composed by Tim Follin, neither that Kouji Murata's music from Game Boy version.

About track names and order, it was taken from hidden ROM credits. If anyone has any ideas about the track names and order, I'll fix it right away.