Kyūkyoku Tiger
究極タイガー
Ultimate Tiger
Platforms: Genesis / Mega Drive
Year: 1991
Developed by: Graphic Research, Toaplan
Published by: Sega, Tectoy, Treco
Number of Files: 10
Total Filesize: 20 MB (MP3), 56 MB (FLAC)
Date Added: Mar 26th, 2020
| Change Log
Album type: Gamerip
| # | Song Name | MP3 | FLAC | ||||
|---|---|---|---|---|---|---|---|
| 1. | Challenge (Opening Theme) ~ Break a Leg! (BGM 1, 6) | 1:52 | 2.38 MB | 7.46 MB | get_app | playlist_add |
|
| 2. | Over the Sea (BGM 2, 7) | 2:43 | 3.53 MB | 10.78 MB | get_app | playlist_add |
|
| 3. | Good Figure (BGM 3, 8) | 2:13 | 2.74 MB | 7.34 MB | get_app | playlist_add |
|
| 4. | Tsugaru (BGM 4, 9) | 2:39 | 3.66 MB | 11.09 MB | get_app | playlist_add |
|
| 5. | Next Dream (Continue) | 0:11 | 0.29 MB | 1.01 MB | get_app | playlist_add |
|
| 6. | Our Life (BGM 5, 10) | 2:07 | 2.59 MB | 6.31 MB | get_app | playlist_add |
|
| 7. | I'm Victor (Landing Theme) | 0:26 | 0.64 MB | 2.01 MB | get_app | playlist_add |
|
| 8. | Affection (Name Entry) | 0:57 | 1.67 MB | 3.75 MB | get_app | playlist_add |
|
| 9. | The End (Game Over) | 0:04 | 0.11 MB | 0.30 MB | get_app | playlist_add |
|
| 10. | Break a Leg! (BGM 1, 6) | 1:36 | 1.92 MB | 5.62 MB | get_app | playlist_add |
|
| Total: | 14m 48s | 20 MB | 56 MB | ||||
By default, the Mega Drive port of Twin Cobra is harder than its arcade counterpart, but the difficulty can be adjusted in the options menu. Its overall presentation (complete with the "Insert Coin" screen), gameplay, levels layout and enemy patterns are faithful to the arcade original, unlike the rival PC Engine version, which stripped its gameplay down and offers simplified presentation and stage design.
The Mega Drive Twin Cobra has a very simplistic way of handling colour, choosing a 64-colour palette at the start of the game and sticking with it regardless of what is happening on screen. This leads to some curious design choices, such as the tanks in Stage 1 being bright yellow, as their palette is shared with explosions. On top of this, 16 of those colours are reserved for hit confirmation effects (yellow/red flashing when hitting an enemy), giving even less choice for stages and objects.
The helicopter in all home versions of the game is grey as opposed to the original red colour scheme. There is also some noticeable load times before boss fights