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Theme Park (SCD)

info

Sim Park

Platforms: Genesis / Mega Drive
Year: 1995
Developed by: Bullfrog Productions
Published by: Domark

Number of Files: 20
Total Filesize: 7 MB
Date Added: Sep 10th, 2024   | Change Log
Album type: Gamerip
Uploaded by: Kevin (Maycroft) Harvick

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  # Song Name MP3    
 
1. Track 1 0:29 0.42 MB get_app
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2. Track 2 0:28 0.39 MB get_app
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3. Track 3 0:06 0.05 MB get_app
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4. Track 4 0:14 0.23 MB get_app
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5. Track 5 0:24 0.35 MB get_app
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6. Track 6 0:36 0.52 MB get_app
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7. Track 7 0:10 0.11 MB get_app
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8. Track 8 0:25 0.32 MB get_app
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9. Track 9 0:29 0.45 MB get_app
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10. Track 10 0:23 0.32 MB get_app
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11. Track 11 0:41 0.57 MB get_app
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12. Track 12 0:24 0.34 MB get_app
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13. Track 13 0:31 0.39 MB get_app
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14. Track 14 0:35 0.49 MB get_app
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15. Track 15 0:25 0.27 MB get_app
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16. Track 16 0:20 0.25 MB get_app
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17. Track 17 0:34 0.44 MB get_app
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18. Track 18 0:06 0.08 MB get_app
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19. Track 19 0:23 0.28 MB get_app
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20. Track 20 0:25 0.27 MB get_app
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Description

Dominating the exciting world of Theme Park ownership is your goal in this strategy game from Bullfrog. The first task is to set up your rides within the available land, structuring convenient paths and queues and ideally leaving some space for bigger rides once they become available, and include some lakes and trees to increase the park's allure. Rides range from Teacups and Haunted Houses to the biggest most elaborate roller-coaster you can design, and water rides that loop around other rides.

Shops must also be included so that the visitors can buy food, drinks, and souvenirs - the cunning player will combine salt, sugar, and caffeine settings to maximize consumer interest. Staff must be hired to keep everything running smoothly, and they will only work for what they consider a fair rate of pay.

You are competing against other Theme Parks, so don't let them get an advantage over you - monitor your success in attracting customers and financial viability closely using the supplied statistics pages. More important, ensure that research is adequately funded to produce new rides.

It can be played in three modes - Sandbox level lets you concentrate on the park design elements, while Sim and Full add more strategic features.

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