Pro Rally 2001 - OST
Platforms: Windows
Year: 2000
Developed by: Ubisoft Barcelona
Published by: Ubisoft Entertainment
Number of Files: 5
Total Filesize: 9 MB
Date Added: Feb 7th, 2026
Album type: Gamerip
Uploaded by: fusorf
| # | Song Name | MP3 | ||||
|---|---|---|---|---|---|---|
| 1. | Menu | 2:15 | 1.49 MB | get_app | playlist_add |
|
| 2. | Tarmac | 3:55 | 2.21 MB | get_app | playlist_add |
|
| 3. | Gravel | 3:38 | 2.31 MB | get_app | playlist_add |
|
| 4. | Sand | 2:33 | 1.45 MB | get_app | playlist_add |
|
| 5. | Snow | 3:00 | 1.69 MB | get_app | playlist_add |
|
| Total: | 15m 21s | 9 MB | ||||
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PRO RALLY 2001 - ORIGINAL SOUNDTRACK
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Game: Pro Rally 2001
Platform: PC (Windows)
Developer: UbiSoft Barcelona
Publisher: UbiSoft Entertainment
Year: 2000
Music: Brut Orquestra
Mixed by: Cedric Champalou
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TRACK LIST
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# Title Duration
-- ------------------- --------
01 Menu 2:14
02 Tarmac 3:55
03 Gravel 3:38
04 Sand 2:32
05 Snow 3:00
--------
Total Runtime: 15:21
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AUDIO FORMAT
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Original format: Mono, 16-bit signed PCM, 22050 Hz
Encoded as: MP3 VBR V0 (~245 kbps), Mono, 22050 Hz
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EXTRACTION NOTES
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The music in Pro Rally 2001 uses an adaptive/dynamic music system. The audio
is stored in proprietary binary formats:
- .bnm files: Audio banks containing raw PCM segments
- .lbf files: Index files with offset/size for each segment
- .mlb files: Sequencing metadata for the adaptive music engine
The game includes 5 unique music tracks:
- 1 menu theme (Bnk_88)
- 4 racing themes corresponding to road surfaces:
Tarmac (Bnk_50), Gravel (Bnk_51), Sand (Bnk_52), Snow (Bnk_53)
These 5 tracks are duplicated across 27 bank files in the game data to allow
quick loading for different rally stages.
EXTRACTION PROCESS:
1. Initial analysis revealed the audio format through hex analysis of .bnm
headers: the value 22050 at offset 0x68 indicated the sample rate, and
bytes at 0x6c [16, 0, 1, 0] revealed 16-bit mono format.
2. The .lbf index files were parsed to extract individual audio segments
(12-15 segments per track).
3. Raw PCM data was extracted from .bnm files at the offsets specified in
the .lbf index, then converted to WAV using FFmpeg.
4. The playback sequences were manually reconstructed by listening to the
in-game music and matching segment patterns. The racing tracks share
the same sequence structure but use different instrument samples for
each surface type.
5. Final assembly was done using FFmpeg concat demuxer, encoding to MP3 V0
for best quality-to-size ratio.
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CREDITS
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Extraction and sequencing by: fusorf
Tools used: Python, FFmpeg, hex editors
Date: February 2026
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