This album was replaced by a different version on Feb 3rd, 2026
Change log:
Updated to FLAC
This album was edited on Feb 3rd, 2026
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| Description: | Description: The control system from the first Star Gladiator was reworked and rebuilt for the sequel. Much like the first game, players are given an arsenal of four usable buttons. Two of the buttons are attacks for a fighter's weapon while one button is used for a kick attack and the final button is used for inward and outward sidesteps as well as dashes. The Plasma Combo System was discarded in favor of the Plasma Strike System, in which all characters have a Plasma Gauge (similar to the ones found in Street Fighter and Darkstalkers) and that they can store up to three levels of the Plasma Gauge, enabling them to pull off super moves called Plasma Strikes. Unlike the first game, fighters are able to battle on an endless 3D plane field, meaning that ring-outs were unavailable from within sight. Like other 3D fighting games, set combos were implemented through tapping a specific sequence of buttons. However, characters could perform special moves from within the combos themselves, akin to 2D fighting games (similar to the treatment found in the Street Fighter EX series). Characters can also counter incoming attacks using a Plasma Reflect or Plasma Revenge tactic against their opponent, requiring at least half of a Plasma Gauge level. |
This album was edited on Oct 12th, 2023
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| Name: Plasma Sword - Nightmare of Bilstein | Name: Plasma Sword: Nightmare of Bilstein |
| Publishers: Capcom Virgin | Publishers: Capcom Virgin Interactive |
This album was edited on Jan 6th, 2023
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| Alternative Titles: | Alternative Titles: Star Gladiator 2: Nightmare of Bilstein スターグラディエイター2 ナイトメア オブ ビルシュタイン |
| Year: | Year: 1999 |
| Developers: | Developers: Capcom |
| Publishers: | Publishers: Capcom Virgin |