メガパネル
Platforms: Genesis / Mega Drive
Year: 1990
Developed by: Namco
Published by: Namco
Number of Files: 13
Total Filesize: 28 MB (MP3), 63 MB (FLAC)
Date Added: Mar 16th, 2020
| Change Log
Album type: Gamerip
| # | Song Name | MP3 | FLAC | ||||
|---|---|---|---|---|---|---|---|
| 1. | Pin-Up | 1:41 | 1.84 MB | 5.48 MB | get_app | playlist_add |
|
| 2. | Pin-Up (No Intro) | 1:35 | 1.75 MB | 5.20 MB | get_app | playlist_add |
|
| 3. | Versus | 3:31 | 6.67 MB | 13.36 MB | get_app | playlist_add |
|
| 4. | Versus (No Intro) | 3:27 | 6.52 MB | 13.14 MB | get_app | playlist_add |
|
| 5. | Exercise | 1:19 | 2.32 MB | 5.01 MB | get_app | playlist_add |
|
| 6. | Exercise (No Intro) | 1:15 | 2.18 MB | 4.77 MB | get_app | playlist_add |
|
| 7. | Round Clear | 0:02 | 0.06 MB | 0.18 MB | get_app | playlist_add |
|
| 8. | Congratulations! | 0:22 | 0.46 MB | 1.16 MB | get_app | playlist_add |
|
| 9. | Congratulations! (Loop) | 1:15 | 1.48 MB | 3.72 MB | get_app | playlist_add |
|
| 10. | Ending | 0:08 | 0.26 MB | 0.56 MB | get_app | playlist_add |
|
| 11. | Ending (Loop) | 2:20 | 4.45 MB | 10.16 MB | get_app | playlist_add |
|
| 12. | Game Over (Versus) | 0:02 | 0.09 MB | 0.19 MB | get_app | playlist_add |
|
| 13. | Game Over (Pin-Up, Exercise) | 0:02 | 0.06 MB | 0.10 MB | get_app | playlist_add |
|
| Total: | 16m 58s | 28 MB | 63 MB | ||||
At a quick glance Megapanel is similar to Tetris. As coloured blocks slowly scroll onto the screen, the player must reconfigure them into sets of the same colour, at which time the blocks disappear and points are gained. There are some major differences that gives the game credibility and separates itself from being a "Tetris clone." Instead of the blocks being made up of three or four squares arranged into various shapes, they are all the same shape, a simple square. Their only variable is the difference in colour. Like some jigsaw puzzle games, there is one empty square on the screen, at which the player can slide the blocks around one at a time in an attempt to arrange into three colour long strings (vertically or horizontally). The blocks appear as one complete row from the bottom of the screen, rather than the top. Like Tetris, the player attempts to keep the blocks from reaching the top of the screen before the various required goals are achieved. If that does happen, the player loses a life and has to start the level again. If the player loses all three lives then the game is over.