MDK
info
Platforms: PS1
Year: 1997
Developed by: Shiny Entertainmen
Published by: PIE , Shiny Entertainment
Number of Files: 26
Total Filesize: 61 MB (MP3), 115 MB (FLAC)
Date Added: Mar 4th, 2026
Album type: Gamerip
Uploaded by: ViviVGM
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00:00
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1.
Menu
2:07
2.61 MB
3.88 MB
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2.
World 1, Arena 1 (Starting Room)
2:09
2.49 MB
3.77 MB
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3.
World 1, Arena 2 (Practice Room)
2:02
2.43 MB
3.68 MB
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4.
World 1, Arena 3 (Warzone I)
2:06
2.58 MB
3.91 MB
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5.
World 1, Arena 5 (Warzone II)
2:18
2.76 MB
4.08 MB
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6.
World 1, Arena 7 (Rising Lights)
1:27
1.65 MB
2.94 MB
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7.
World 1, Arena 8 (Alert Droid)
2:20
2.61 MB
3.83 MB
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8.
World 2, Arena 6 (Three Lasers)
2:13
2.59 MB
3.91 MB
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9.
World 2, Arena 7 (Pendulum Room)
2:07
2.42 MB
3.74 MB
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10.
World 2, Arena 10 (Gunter Junior)
1:31
1.66 MB
3.04 MB
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11.
World 3, Arena 1 (Break-In)
1:26
1.64 MB
2.96 MB
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12.
World 3, Arena 5 (Inkblot Room)
1:59
2.20 MB
3.40 MB
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13.
World 3, Arena 9 (Lock-Breaking)
1:41
1.84 MB
3.09 MB
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14.
World 4, Arena 2 (Snowboarding)
2:11
2.61 MB
4.02 MB
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15.
World 5, Arena 4 (Globe Room)
2:08
2.51 MB
3.79 MB
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16.
World 5, Arena 5 (Sleeping Quarters)
1:54
2.00 MB
3.28 MB
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17.
World 5, Arena 6 (Grunt Generators)
1:51
2.20 MB
3.57 MB
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18.
World 5, Arena 8 (Air Current)
2:09
2.56 MB
3.64 MB
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19.
World 6, Arena 2 (Gunter's Dogs)
2:10
2.55 MB
3.81 MB
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20.
World 6, Arena 3 (Window to the Stars)
2:10
2.66 MB
4.00 MB
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21.
Non, non, rien n'a changé
2:35
5.28 MB
17.09 MB
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22.
World 3, Corridor
1:01
1.10 MB
1.53 MB
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23.
World 5, Arena 6 (Grunt Generators, Part 2)
1:54
2.25 MB
3.68 MB
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24.
World's Most Interesting Bomb
0:04
0.12 MB
0.23 MB
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25.
Sound Options Music
0:24
0.47 MB
0.70 MB
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26.
Non, non, rien n'a changé (Music Video Version)
3:21
5.65 MB
19.16 MB
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Description
For the most part, MDK is a run-and-gun third-person shooter. It also features several minigames, and allows the player to enter first-person mode at any time they wish to use their sniper weapon. The basic design of the game involves distinct levels in which the player character, Kurt Hectic, must infiltrate a "Minecrawler", fight his way through an array of enemies, tackle some rudimentary puzzles, and reach the control center, where he must then eliminate the pilot in a boss fight. Every level is completely different; enemies, level design, aesthetic, and control center layout, with a different strategy required to eliminate each pilot.