MDK
info
Platforms: MS-DOS , Windows
Year: 1997
Developed by: Shiny Entertainmen
Published by: PIE , Shiny Entertainment
Number of Files: 24
Total Filesize: 84 MB (MP3), 257 MB (FLAC)
Date Added: Mar 4th, 2026
Album type: Gamerip
Uploaded by: ViviVGM
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00:00
00:00
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1.
Intro
3:34
6.80 MB
22.62 MB
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2.
Menu
0:44
1.30 MB
3.81 MB
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3.
World 1, Arena 1 (Starting Room)
3:03
5.54 MB
17.30 MB
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4.
World 1, Arena 2 (Practice Room)
1:19
2.45 MB
7.57 MB
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5.
World 1, Arena 3 (Warzone I)
1:59
3.76 MB
13.00 MB
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6.
World 1, Arena 5 (Warzone II)
2:10
4.25 MB
13.72 MB
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7.
World 1, Arena 6 (Mortar Canyon)
2:10
4.22 MB
13.01 MB
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8.
World 1, Arena 7 (Rising Lights)
1:42
3.07 MB
8.90 MB
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9.
World 1, Arena 8 (Alert Droid)
1:53
3.59 MB
11.44 MB
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10.
World 2, Arena 1 (Floating Guard)
3:12
6.10 MB
19.45 MB
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11.
World 2, Arena 5 (Cannon Recoil)
3:05
5.50 MB
16.39 MB
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12.
World 2, Arena 6 (Three Lasers)
1:39
3.06 MB
9.89 MB
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13.
World 2, Arena 7 (Pendulum Room)
1:40
3.17 MB
9.73 MB
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14.
World 2, Arena 9 (Sky Sled)
1:45
3.38 MB
10.97 MB
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15.
World 2, Arena 10 (Gunter Junior)
1:48
3.23 MB
8.11 MB
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16.
World 3, Arena 1 (Break-In)
1:48
3.19 MB
9.42 MB
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17.
World 3, Arena 5 (Inkblot Room)
1:51
3.43 MB
10.90 MB
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18.
World 3, Arena 7 (Courtyard)
1:53
3.20 MB
8.83 MB
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19.
World 4, Arena 8 (Enemy Pod)
1:07
2.10 MB
6.78 MB
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20.
World 5, Arena 4 (Globe Room)
1:21
2.35 MB
6.93 MB
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21.
World 5, Arena 5 (Sleeping Quarters)
1:47
3.32 MB
7.66 MB
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22.
World 5, Arena 8 (Air Current)
1:20
2.39 MB
7.48 MB
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23.
World 6, Arena 3 (Window to the Stars)
2:02
3.69 MB
12.04 MB
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24.
World 3, Corridor
1:01
1.10 MB
1.53 MB
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Description
For the most part, MDK is a run-and-gun third-person shooter. It also features several minigames, and allows the player to enter first-person mode at any time they wish to use their sniper weapon. The basic design of the game involves distinct levels in which the player character, Kurt Hectic, must infiltrate a "Minecrawler", fight his way through an array of enemies, tackle some rudimentary puzzles, and reach the control center, where he must then eliminate the pilot in a boss fight. Every level is completely different; enemies, level design, aesthetic, and control center layout, with a different strategy required to eliminate each pilot.