World Advanced Daisenryaku: Koutetsu no Senpuu
ワールドアドバンスド大戦略 ~鋼鉄の戦風~
Platforms: Saturn
Year: 1995
Developed by: Sega
Published by: Sega, Working Designs
Number of Files: 20
Total Filesize: 46 MB
Date Added: Aug 27th, 2015
| Change Log
Album type: Gamerip
# | Song Name | MP3 | ||||
---|---|---|---|---|---|---|
1. | 3RD1 | 1:20 | 2.43 MB | get_app | playlist_add |
|
2. | 3RD2 | 1:36 | 3.15 MB | get_app | playlist_add |
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3. | 3RD3 | 2:30 | 4.52 MB | get_app | playlist_add |
|
4. | 3RD4 | 2:37 | 4.88 MB | get_app | playlist_add |
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5. | AMERICA | 1:38 | 3.03 MB | get_app | playlist_add |
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6. | ENGLAND | 1:59 | 3.74 MB | get_app | playlist_add |
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7. | FRANCE_1 | 1:46 | 3.11 MB | get_app | playlist_add |
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8. | GERMAN | 1:08 | 2.05 MB | get_app | playlist_add |
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9. | GLOBE | 1:59 | 4.05 MB | get_app | playlist_add |
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10. | GLOBE2 | 1:15 | 2.19 MB | get_app | playlist_add |
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11. | JAPAN | 0:57 | 1.69 MB | get_app | playlist_add |
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12. | JG_LOSE | 0:07 | 0.20 MB | get_app | playlist_add |
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13. | JG_TIE | 0:06 | 0.18 MB | get_app | playlist_add |
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14. | JG_WIN | 0:04 | 0.12 MB | get_app | playlist_add |
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15. | M_SEL_1 | 0:54 | 1.62 MB | get_app | playlist_add |
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16. | M_SEL_2 | 0:54 | 1.62 MB | get_app | playlist_add |
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17. | OPERAT | 1:13 | 2.45 MB | get_app | playlist_add |
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18. | PRGRSS | 0:19 | 0.55 MB | get_app | playlist_add |
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19. | PRGRSS_2 | 0:18 | 0.54 MB | get_app | playlist_add |
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20. | SOVIET | 2:08 | 4.18 MB | get_app | playlist_add |
|
Total: | 24m 47s | 46 MB |
During battles in campaign mode, the player mobilizes a large variety of customizable units (tanks, aircraft, submarines, and warships) across a hexagon-shaped grid in order to defeat the opposing Allied or Axis forces controlled by the game's AI. In addition, as time progresses players can upgrade individual units either based on experience levels or as a blanket technology upgrade. Experimental weaponry is used in some later battles, including some German jet aircraft like the Messerschmitt Me 262. The map system itself is static, but real-time 3-D animations are used to recreate encounters between various types of units, an option that can also be toggled off.