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Hitman: Codename 47

info

Platforms: Windows
Year: 2000
Developed by: IO Interactive
Published by: Eidos Interactive

Number of Files: 27
Total Filesize: 136 MB
Date Added: Nov 24th, 2025
Album type: Gamerip
Uploaded by: ViviVGM

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  # Song Name MP3    
 
1. Hitman Intro 0:52 1.97 MB get_app
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2. Main Song 6:43 15.39 MB get_app
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3. China - Stealth 3:18 7.57 MB get_app
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4. China - Concubine Movie (Movie 1) 0:20 0.77 MB get_app
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5. China - Draw Sword (Movie 2) 0:11 0.41 MB get_app
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6. China - Fight 1:33 3.56 MB get_app
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7. China - Inside HQ 2:45 6.31 MB get_app
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8. China - Scary 1:36 3.65 MB get_app
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9. Columbia - Main 3:12 7.33 MB get_app
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10. Columbia - Village 3:12 7.34 MB get_app
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11. Columbia - Dark Jungle 2:25 5.54 MB get_app
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12. Hungary - Main 3:57 9.05 MB get_app
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13. Hungary - Elevator 0:39 1.47 MB get_app
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14. Hungary - Pool 1:05 2.49 MB get_app
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15. Hungary - Fight 0:56 2.13 MB get_app
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16. Hungary - Scary 1:49 4.14 MB get_app
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17. Holland - Main 3:19 7.60 MB get_app
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18. Holland - Strip Club 0:59 2.25 MB get_app
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19. Holland - Inside Ship 2:32 5.81 MB get_app
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20. Romania - Open Gate (Movie 1) 0:29 1.09 MB get_app
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21. Romania - Main 4:36 10.54 MB get_app
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22. Romania - Basement 3:06 7.08 MB get_app
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23. Romania - Discovery 0:16 0.61 MB get_app
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24. Romania - Mellow Fighting 1:27 3.34 MB get_app
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25. Romania - Fighting 1:28 3.35 MB get_app
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26. Romania - End Movie (Movie 2) 1:06 2.51 MB get_app
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27. Main Song 2 5:44 13.14 MB get_app
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Description

Hitman: Codename 47 is presented from the third-person perspective, but the control setup is similar to a first-person shooter as 47's movements are restricted to turning, strafing and moving forward and backward. Each level takes place in a semi-open world environment which is populated with non-player characters such as civilians and armed guards. Although mission criteria may vary, the goal is generally to find 47's assigned target and kill them by any means possible. Though the path may appear linear, it is possible through various ways to accomplish the mission and approach a target directly without eliciting a violent reprisal. The game essentially emphasises stealth and silent kills without raising alerts, giving the player a higher financial reward for doing so. Penalties in the form of financial deductions are given, for example if the player kills civilians, but none of the guards or other enemies are slain. As the money is used to purchase weapons and ammo during the course of the game, this pressures the player to utilise stealth, disguise, and melee based mechanics for the most cost-effective method to take out targets.



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