Glider PRO
GliderPRO
Platforms: MacOS
Year: 1988
Developed by: John Calhoun
Published by: Casady & Greene
Number of Files: 9
Total Filesize: 2 MB (MP3), 2 MB (FLAC)
Date Added: Jul 15th, 2026
Album type: Gamerip
Uploaded by: drspa44-abc
| # | Song Name | MP3 | FLAC | ||||
|---|---|---|---|---|---|---|---|
| 1. | Title Theme (Reconstructed) | 1:36 | 0.90 MB | 0.97 MB | get_app | playlist_add |
|
| 2. | In-Play Theme (Reconstructed) | 0:31 | 0.29 MB | 0.31 MB | get_app | playlist_add |
|
| 3. | Chorus (loop element) | 0:09 | 0.08 MB | 0.10 MB | get_app | playlist_add |
|
| 4. | Refrain 1 (loop element) | 0:04 | 0.04 MB | 0.05 MB | get_app | playlist_add |
|
| 5. | Refrain 2 (loop element) | 0:04 | 0.04 MB | 0.05 MB | get_app | playlist_add |
|
| 6. | Refrain 3 (loop element) | 0:04 | 0.04 MB | 0.05 MB | get_app | playlist_add |
|
| 7. | Refrain 4 (loop element) | 0:04 | 0.04 MB | 0.05 MB | get_app | playlist_add |
|
| 8. | Refrain Sparse 1 (loop element) | 0:04 | 0.04 MB | 0.05 MB | get_app | playlist_add |
|
| 9. | Refrain Sparse 2 (loop element) | 0:04 | 0.04 MB | 0.05 MB | get_app | playlist_add |
|
| Total: | 2m 42s | 2 MB | 2 MB | ||||
Music from Glider, the Classic Mac OS house-gliding game written in 1988 by
John Calhoun and published by Casady & Greene. The game builds its music from
seven short looping layers (a Chorus, four Refrains and two Sparse Refrains)
that its sound engine strings together on the fly. Tracks 1-2 are the title
theme and the in-play theme, reconstructed from the game's own score tables in
Sources/Music.c; tracks 3-9 are the seven original loops themselves.
Original audio is 8-bit mono, 22.254 kHz.
Track 01 - Title Theme (kPlayWholeScoreMode) - concatenation of musicScore[]:
Refrain1, Refrain2, Refrain3, Refrain4, Chorus, Chorus,
Refrain1, Refrain2, Refrain3, Refrain4, Chorus, Chorus,
RefrainSparse1, RefrainSparse2, Chorus, Chorus
Track 02 - In-Play Theme (kPlayGameScoreMode) - the gameScore[] cues in order:
RefrainSparse2, RefrainSparse1, RefrainSparse2, Chorus, Chorus
NOTE: in-game this loop is ADAPTIVE, not fixed. The base state loops
RefrainSparse1; moving to a side room ("prod") adds a RefrainSparse2, and
moving up/down or into a new room ("kick") adds RefrainSparse2 + Chorus +
Chorus before settling back to RefrainSparse1. Track 02 renders the
gameScore[] table in authored order as a representative standalone loop.