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Description: | Description: Many of the elements in EverQuest have been drawn from text-based MUD (Multi-User Dungeon) games, particularly DikuMUDs, which in turn were inspired by traditional role-playing games such as Dungeons & Dragons. In EverQuest, players create a character (also known as an avatar, or colloquially as a char or toon) by selecting one of twelve races in the game, which were humans, high-elves, wood-elves, half-elves, dark-elves, erudites, barbarians, dwarves, halflings, gnomes, ogres, and trolls. In the first expansion, lizard-people (Iksar) were introduced. Cat-people (Vah Shir), frog-people (Froglok), and dragon-people (Drakkin) were all introduced in later expansions.[13] At creation, players select each character's adventuring occupation (such as a wizard, ranger, or cleric — called a class — see below for particulars), a patron deity, and starting city. Customization of the character facial appearance is available at creation (hair, hair color, face style, facial hair, facial hair color, eye color, etc.). |
Platforms: | Platforms: MacOS Windows |
Developers: | Developers: 989 Studios Verant Interactive |
Publishers: | Publishers: Sony Online Entertainment Ubisoft |
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Platforms: MacOS Windows | Platforms: |
Developers: 989 Studios Verant Interactive | Developers: |
Publishers: Sony Online Entertainment Ubisoft | Publishers: |
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Name: EverQuest Gamerip | Name: EverQuest |
Year: | Year: 1999 |
Platforms: | Platforms: MacOS Windows |
Developers: | Developers: 989 Studios Verant Interactive |
Publishers: | Publishers: Sony Online Entertainment Ubisoft |