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Drakkhen

info

ドラッケン

Platforms: X68000
Year: 1991
Developed by: Infogrames/BANDIT
Published by: Epic/Sony

Number of Files: 20
Total Filesize: 52 MB (MP3), 210 MB (FLAC)
Date Added: Apr 10th, 2026
Album type: Gamerip

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Download all songs at once: click to download (FLAC+MP3)
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  # Song Name MP3 FLAC    
 
1. Title 1:30 2.70 MB 13.92 MB get_app
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2. Character Making 1:27 3.09 MB 13.87 MB get_app
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3. Earth Area (Day) 2:01 2.63 MB 10.38 MB get_app
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4. Water Area (Day) 1:46 2.83 MB 9.28 MB get_app
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5. Air Area (Day) 2:34 4.08 MB 14.88 MB get_app
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6. Fire Area (Day) 3:00 4.48 MB 12.87 MB get_app
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7. All Area (Night) 1:40 1.46 MB 5.07 MB get_app
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8. Haaggkhen's Castle - Haaggkha's Castle 0:58 1.94 MB 8.38 MB get_app
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9. Hordkhen's Castle - Naaktkha's Castle - Hazulkha's Castle - Hazulkhen's Castle 8:19 10.33 MB 39.89 MB get_app
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10. Hordkhen - Hazhulkha - Naaktkha - Haaggkhen - Hazhulkhen 0:33 0.85 MB 3.75 MB get_app
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11. Bar 2:36 3.87 MB 16.29 MB get_app
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12. House in Earth Area - House in Water Area 0:23 0.68 MB 3.87 MB get_app
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13. House in Air Area - House in Fire Area 0:26 0.80 MB 3.88 MB get_app
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14. Weapon Shop 1:51 3.05 MB 9.52 MB get_app
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15. ANAK 1:20 2.53 MB 8.23 MB get_app
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16. Transference 0:19 0.70 MB 5.12 MB get_app
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17. Center of Island 0:19 0.62 MB 4.45 MB get_app
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18. Ending 0:56 1.61 MB 8.83 MB get_app
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19. Game Over 1:52 2.29 MB 11.63 MB get_app
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20. Shade of Doom 0:44 1.25 MB 6.01 MB get_app
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Description

The 1989 Amiga/Atari ST version and the 1991 X68000 version take completely different approaches to music, with notable differences in composers, number of tracks, presentation style, and hardware capabilities.

(1.) Amiga/Atari ST Version (Original, Composed by Charles Callet)
The use of background music is extremely limited, to the point where it has been described as having “virtually no in-game BGM.”
Music plays clearly only in a limited number of scenes:
There is an ending theme, and overall, the sound is experimental and atmospheric, with a minimalist approach. It features eerie and immersive sound design that makes full use of the Amiga’s Paula chip for sampled sounds, but there are almost no traditional RPG-style tracks.

(2.) X68000 Version (Japanese Port, Composed by Seiji Toda and Hideya Nagata)
The music from the Amiga version has been completely replaced with entirely new compositions. Based on the PC-98 version, this port fully utilizes the X68000’s hardware capabilities (YM2151 FM sound source + MSM6258 ADPCM) to significantly improve sound quality.


The BGM is richer and more traditional, with dedicated tracks for each field region, time of day, and building. The music centers on a soft, atmosphere-focused style that makes heavy use of smooth synth sounds and electric piano. In nighttime scenes, quiet, multi-note harmonies create an “eerie sense of tension,” earning high praise in reviews as “unusually quiet and excellent.”


The music for combat, exploration, and events has also shifted away from the “strangeness” of the Amiga version, adopting melodic, immersive arrangements typical of Japanese RPGs.

The X68000 version can be considered a prime example of a game that retains the original’s peculiarity while significantly revamping the music to appeal to Japanese PC RPG users. The Super Famicom version features a new set of tracks by a different composer (Hiroyuki Masuno), but it is also interesting to note that some of the Amiga version’s peculiar BGMs have been recreated as homages.

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