This album was edited on May 20th, 2026
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| Alternative Titles: Doom II: Original Game Soundtrack DOOM II: Hell on Earth Original Game Soundtrack ドゥームII | Alternative Titles: |
| Description: DOOM II (Original Game Soundtrack) follows the Marine into the second, larger catastrophe of id Software’s hell war. The first game ended with victory on Mars and a doorway back to Earth; DOOM II: Hell on Earth opens by revealing that home has already fallen. Cities burn, refugees scatter through the streets, billions are dead, and the surviving human race is trapped because demons have seized Earth’s only ground spaceport and sealed it behind a flame barrier. “Title Music” stands at the threshold of that ruined world, then “Running from Evil” begins the first assault in Entryway as the Marine pushes into the invasion alone. “The Healer Stalks,” “Countdown to Death,” “Between Levels,” “DOOM,” and “In the Dark” carry the campaign through Underhalls, The Gantlet, The Focus, The Waste Tunnels, and The Crusher, maps that lead deeper into the demon-infested starport while the last remnants of Earth’s defense collapse around him. The music moves with the game’s opening truth: this is no longer a fight to survive a distant outbreak, but a desperate attempt to keep humanity from vanishing altogether. After The Crusher, DOOM II reveals that the demons have brought their own reality into the starport, warping its technology and building a fortified outpost of Hell inside it. “Text Screen Music” gives voice to that first narrative turn, and “Shawn’s Got the Shotgun” answers it in Dead Simple, where the Marine cuts through the next defensive wall. “The Dave D. Taylor Blues,” “Into Sandy’s City,” and “The Demon’s Dead” follow through Tricks and Traps, The Pit, and Refueling Base, before “The Healer Stalks” returns in Circle of Death at the end of the spaceport campaign. Humanity escapes into the sky, but the Marine remains below, the only human left on Earth, surrounded by cannibal mutations, carnivorous aliens, and evil spirits. Then Earth Control transmits one final chance: the source of the invasion has been located in the heart of his own home city. The album follows him back into the fight. “In the Dark” returns in The Factory, “DOOM” in Downtown, “The Dave D. Taylor Blues” in The Inmost Dens, “Running from Evil” in Industrial Zone, “The Demon’s Dead” in Suburbs, and “The Healer Stalks” in Tenements. “Waiting for Romero to Play,” “Shawn’s Got the Shotgun,” and “Message for the Archvile” carry The Courtyard, The Citadel, and Gotcha!, the final sequence before the Marine reaches the corrupt heart of the city and discovers that the demons’ entryway cannot be closed from the Earth side. From there, DOOM II becomes a one-man invasion of Hell. “Countdown to Death” returns in Nirvana as the Marine crosses through the portal, followed by “The Dave D. Taylor Blues” in The Catacombs and “Bye Bye American Pie” in Barrels o’ Fun. “In the Dark” descends through The Chasm, “Adrian’s Asleep” stains Bloodfalls, and “Message for the Archvile” rises again in The Abandoned Mines. “Waiting for Romero to Play” returns in Monster Condo, “Getting Too Tense” drives The Spirit World, and “Shawn’s Got the Shotgun” makes its final campaign appearance in The Living End, the last stretch before the end of Hell’s road. “Opening to Hell” belongs to Icon of Sin, where the Marine confronts the largest demon he has ever seen and destroys it by firing rockets into its exposed brain. The creature collapses, its death throes ravage the surface of Hell, the invasion ends, Earth is saved, and the long walk home begins. In the album’s full arc, these tracks do not simply accompany levels; they chart the game’s entire descent and reversal, from Earth’s ruin, to humanity’s evacuation, to the invasion of Hell itself. The score also preserves DOOM II’s stranger hidden chambers. Behind Industrial Zone lies Wolfenstein, introduced as a human-built corner of Hell and scored by “Evil Incarnate,” a cue that also returns for the game’s cast sequence. Beyond it waits Grosse, the super-secret level, carried by “The Ultimate Challenge/Conquest.” “Intermission from DOOM II” marks the space between each completed slaughterhouse, while “Text Screen Music” binds together every major chapter of the campaign: the corrupted starport, humanity’s escape, the return to the home city, the plunge into Hell, the secret routes, and the final victory. Together, they make the soundtrack feel like the memory of playing DOOM II itself, not only its battles, but its pauses, revelations, and grim forward momentum. That legacy matters. DOOM II did not merely repeat the original game’s breakthrough; it expanded it with larger maps, a broader enemy roster, the Super Shotgun, a harsher vision of Earth under siege, and a retail launch that carried id Software’s work even deeper into the mainstream. Alongside the first DOOM, it helped define the first-person shooter and shaped the language of PC action games, mod culture, level design, and gaming intensity for decades to come. Bobby Prince’s music was inseparable from that impact. Its riffs, suspense cues, military pulse, and moments of dread became part of how players understood DOOM as a world, as a pace, and as a feeling. DOOM II (Original Game Soundtrack) preserves that force in album form: the sound of a ruined Earth, a lone Marine, and a game whose music became part of video game history. Album credits and production Music composed by: Bobby Prince Music performed by: Bobby Prince Producer: Bobby Prince Original game music and sound effects credit: Robert Prince Label: id Software Publisher: id Software Game: DOOM II: Hell on Earth, developed by id Software Release metadata Release: Official digital soundtrack album Release date: 2026-05-08 Format: Digital Media Tracks: 21 Barcode: 5053760150510 Catalog number: None documented Rights and legal ℗ 2026 Bethesda Softworks. © 2026 Bethesda Softworks. | Description: Music Composed and Performed by Bobby Prince |
| Platforms: Android GBA iOS MacOS MS-DOS PC-98 PS3 PS4 PS5 Switch Windows Xbox Xbox 360 Xbox One Xbox Series X/S | Platforms: MacOS MS-DOS Windows |