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Cyber Knight II: Chikyuu Teikoku no Yabou

info

サイバーナイトII 地球帝国の野望

Platforms: SNES
Year: 1994
Developed by: Group SNE
Published by: Tonkin House

Number of Files: 32
Total Filesize: 80 MB (MP3), 170 MB (FLAC)
Date Added: Aug 5th, 2019   | Change Log
Album type: Gamerip

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Download all songs at once: click to download (FLAC+MP3)
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  # Song Name MP3 FLAC    
 
1. Theme of Cyber Knight II 1:55 2.99 MB 7.03 MB get_app
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2. Destroy the Metaliform 1:20 2.31 MB 5.39 MB get_app
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3. Departure to the Deep Space 4:20 6.51 MB 16.82 MB get_app
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4. Flight of the Galbodage 1:30 2.25 MB 5.67 MB get_app
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5. Hanger Out Jingle 0:05 0.11 MB 0.21 MB get_app
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6. Cazelin 1:17 2.20 MB 3.84 MB get_app
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7. Cazelin Beach 2:05 3.37 MB 7.34 MB get_app
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8. Cazelin Base 1:19 2.23 MB 4.49 MB get_app
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9. Capital of Cazelin 1:59 3.11 MB 5.44 MB get_app
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10. Mission Targets 1:17 1.99 MB 2.86 MB get_app
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11. Battle at the Temple 1:31 2.59 MB 5.11 MB get_app
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12. Withdrawal Caution 1:03 1.69 MB 3.10 MB get_app
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13. Poor Cities 2:09 3.34 MB 6.93 MB get_app
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14. Street Slidin' 1:31 2.22 MB 6.14 MB get_app
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15. Field 1 0:56 1.57 MB 3.46 MB get_app
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16. Battle in Elysion 1:44 2.78 MB 6.36 MB get_app
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17. Battle in Tizar 1:13 2.02 MB 4.45 MB get_app
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18. Devastated City 1:28 2.18 MB 3.50 MB get_app
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19. Battle in Nairanjana 1:46 2.21 MB 5.19 MB get_app
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20. Concentration Camp on Vi 1:31 2.45 MB 5.53 MB get_app
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21. Field 2 1:29 2.12 MB 4.83 MB get_app
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22. Battle in Barbini 1:38 2.63 MB 5.13 MB get_app
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23. Battle in Hyperborea 1:27 2.42 MB 4.73 MB get_app
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24. Gunfire on a Big Swamp 1:26 2.44 MB 5.39 MB get_app
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25. Takamagahara 1:38 2.77 MB 5.05 MB get_app
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26. Battle in Takamagahara 1:22 2.12 MB 4.23 MB get_app
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27. Field 3 1:11 1.41 MB 3.01 MB get_app
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28. Gypsy Dance 1:21 2.16 MB 4.37 MB get_app
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29. Cazelin Base 1:58 3.55 MB 7.46 MB get_app
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30. Field 4 1:32 2.17 MB 4.42 MB get_app
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31. The Earth 1:38 2.61 MB 4.90 MB get_app
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32. Battle with Brainiac 2:04 3.52 MB 7.76 MB get_app
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Description

Cyber Knight II is an RPG with science-fiction themes. As in the first game, much of the game takes place in a top-down view for movement on planets and areas, a side-view for combat sequences and a first person menu system when aboard the Galvodirge starship. The Galvodirge can travel between stars, scanning worlds for information. If the ship is able to land on a planet, the crew can debark either on foot or using combat modules (mechs). Some areas are only accessible using modules and others (such as towns) do not allow the use of these war machines. Many planets will have towns or people living on them which can be talked to in order to uncover information. Different quests are assigned in order to find the items necessary to progress. There is no system of currency or buying items. Instead, many defeated enemies leave behind "NeoParts", which can be brought back to the Swordfish's lab. Analysis of these Neo parts unlocks enhances statistics (endurance, agility, accuracy, etc) for the Modules and new weapons for them to carry.

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