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Change Log

Jan 22nd, 2024

This album was edited on Jan 22nd, 2024

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Description:
Description:
The gameplay in Crystal Crisis is heavily inspired by Capcom's Super Puzzle Fighter II Turbo. Like Puzzle Fighter, players control sets of two blocks ("crystals" in game parlance) that fall into a pit-like field (fifteen crystals tall by six crystals wide). Touching a crystal with a Spark Crystal of the same color will cause all adjacent crystals of that color to break and be removed from the field. The more crystals the player is able to break at once or in sequence, the greater number of Countdown Crystals that will appear on an opponent's field, which can only be turned to normal crystals and broken after a certain number of crystals have been dropped. A Poly-Crystal will also appear occasionally, which will instantly break all crystals of whatever color it is dropped on. If the fourth column of a player's field is completely filled, the game ends and that player loses the battle. Unlike Puzzle Fighter, Crystal Crisis features "edge-wrapping", allowing crystals to press past the sides of the play field and instantly move from the rightmost column to the leftmost column or vice versa. This can also be used to bisect a pair of falling crystals, allowing one crystal to fall on each side of the field.




Apr 24th, 2023

This album was edited on Apr 24th, 2023

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New Data

Alternative Titles:
Alternative Titles:
クリスタルクライシス


Jan 11th, 2023

This album was edited on Jan 11th, 2023

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New Data

Platforms:
Switch
Platforms:
PS4
Switch
Windows


Oct 23rd, 2022

This album was edited on Oct 23rd, 2022

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New Data

Developers:
Developers:
Nicalis
Publishers:
Publishers:
Nicalis
Pikii