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Command and Conquer Tiberian Sun

info

Platforms: Windows
Year: 1999
Developed by: Westwood Studios
Published by: Electronic Arts, Sold Out, Westwood Studios

Number of Files: 33
Total Filesize: 172 MB (MP3), 364 MB (FLAC)
Date Added: Dec 2nd, 2019   | Change Log
Album type: Gamerip

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Download all songs at once: click to download (FLAC+MP3)
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  # Song Name MP3 FLAC    
 
1. Valves 4:23 9.01 MB 24.47 MB get_app
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2. Dusk Hour 4:18 6.30 MB 18.43 MB get_app
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3. Flurry 4:15 6.80 MB 20.73 MB get_app
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4. Mutants 4:16 6.83 MB 23.06 MB get_app
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5. Approach 4:43 8.66 MB 21.75 MB get_app
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6. Gloom 4:02 7.68 MB 21.73 MB get_app
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7. Infrared 4:31 9.30 MB 24.81 MB get_app
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8. Mad Rap 4:33 9.56 MB 25.96 MB get_app
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9. Red Sky 2:27 2.24 MB get_app
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10. Ion Storm (Storm Coming) 4:21 3.99 MB get_app
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11. Timebomb 2:08 4.04 MB 10.40 MB get_app
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12. What Lurks 5:18 10.07 MB 28.25 MB get_app
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13. Heroism 4:03 7.85 MB 26.37 MB get_app
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14. Lone Trooper 4:42 9.18 MB 25.63 MB get_app
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15. Scout (Scouting) 4:17 8.56 MB 26.75 MB get_app
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16. Elusive 4:26 4.07 MB get_app
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17. Hacker 4:07 3.78 MB get_app
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18. Infiltration 4:21 3.98 MB get_app
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19. Link Up 3:17 3.01 MB get_app
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20. Killing Machine 3:30 3.21 MB get_app
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21. Rain in the Night [Part 2] 3:59 3.65 MB get_app
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22. The Defense 4:05 8.05 MB 22.72 MB get_app
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23. NOD Crush 3:49 3.49 MB get_app
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24. Pharotek 4:41 9.03 MB 29.75 MB get_app
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25. Salve to the System 2:39 2.43 MB get_app
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26. Deploy Machines 3:48 3.48 MB get_app
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27. Score 1:49 4.07 MB 12.37 MB get_app
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28. Firestorm Menu 1:15 1.15 MB get_app
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29. Map Screen 0:59 0.90 MB get_app
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30. Options Menu 2:49 2.57 MB get_app
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31. Map Theme 1:21 1.33 MB get_app
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32. Initiate 4:08 3.79 MB get_app
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33. Unknown 0:34 0.28 MB 0.86 MB get_app
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Description

Tiberian Sun sees players taking on opponents by building bases, gathering resources, creating armies, and then defeating their opposition by wiping out their units and either capturing or destroying their bases. Gameplay functions similar to the 1995 game, though both playable factions in the games received significant changes to balance out units but retaining notable differences with new structures and units for each - GDI rely on heavy strategic attacks, with new technologies including special defensive walls and units that can traverse bodies of water; Nod rely on unconventional, fanatical methods of attacks, with new technologies including deployable units for defensive purposes and units that can burrow under the ground and emerge behind enemy defences.

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