Graffiti Underground feels like it's incomplete, but I guess I just prefered the fade-out for that track. M-A-X Power! ends really abruptly, and I found that one really jarring (Deep, Deep Vibes ends the same way, but doesn't feel abrupt). Thrills at Night ends a bit too quickly- the last note gets cut off.
"Graffiti Underground" was pretty fun to work with given its segment's interesting use of dynamic music, so I felt it was somewhat appropriate to give it a more unique intro/outro instead of a simple fade-out. I figured the existing abrupt cowbell cut fit, but I'd say it's perfectly fair to prefer a fade-out.
Regarding the music disc/disco tracks, those were pretty hard to seamlessly end with the game's record sound effect. "M-A-X Power!" in particular was a little hard to make sound natural, but I wanted to maintain the idea of these being music disc tracks that each get cut-off by the next in the rotation. I might look into improving "Thrills at Night"'s ending timing, and I'll see what I can do for "M-A-X Power!" as well, though I can't guarantee much in that specific case.
I would split up the two Trial of Wisdom tracks again, as they don't flow into each other nicely. Beware the Handaconda suffers from the same problem as Graffiti Underground (but might work to the song's advantage considering the vibe it tries to pull off). Other than these, the abruptness works for all the other tracks. I didn't listen to all the tracks, just most of them.
Don't feel like you have to change it solely for me- if you think it's fine the way it is, that's your choice, and I respect that. I will probably get used to it in time. It's just something that bugs me a little.
I actually feel that the bell abruptly cutting off the hectic timer segment in "The Trial of Wisdom" works to the song's advantage, as it's sort of an anti-climactic/comedic response to the rising tension at the start of the track. I also wanted to keep the tracklist as short as possible given how much music this game has, and aimed to keep the three trial songs as their own standalone tracks.
Fair point on "Beware the Handaconda", though I think it could maybe benefit from some more fade-out than is presently applied to the track, so I'll look into that as well.
Also forgot to thank you for fixing some of the looping problems. There were some songs I wanted to add to one of my mixtapes, but opted out due to problems with the looping. Glad you fixed those.
Actually, I didn't "fix" the looping problems or explicitly work with the previous gamerip at all! This rip was done from scratch around a year ago and uploaded to other sites, I just recently decided to have it replace the one that was previously uploaded to this site. At some point I do want to also try and enhance the soundtrack's audio quality given the poor compression format the game uses, but I haven't found the time to, especially since I've been working on other gamerip projects.
Regardless, thank you for your interest and feedback on this rip, I do really appreciate it!