Platforms: Wii
Year: 2007
Developed by: Bizarre Creations, Kuju Entertainment
Published by: Vivendi Games
Number of Files: 17
Total Filesize: 60 MB
Date Added: Feb 2nd, 2015
| Change Log
Album type: Gamerip
# | Song Name | MP3 | ||||
---|---|---|---|---|---|---|
1. | Title Screen Main Menus | 1:04 | 2.06 MB | get_app | playlist_add |
|
2. | Theme | 4:00 | 7.18 MB | get_app | playlist_add |
|
3. | Galaxy Menu | 2:47 | 4.93 MB | get_app | playlist_add |
|
4. | Misson Select Screen | 2:41 | 4.86 MB | get_app | playlist_add |
|
5. | In Game 1 | 1:02 | 1.90 MB | get_app | playlist_add |
|
6. | In Game 2 | 1:04 | 1.91 MB | get_app | playlist_add |
|
7. | Loop1 (Xevious) | 1:02 | 1.91 MB | get_app | playlist_add |
|
8. | Loop2 (Gravity Trap) | 1:04 | 1.94 MB | get_app | playlist_add |
|
9. | Loop3 (Defender) | 1:12 | 2.18 MB | get_app | playlist_add |
|
10. | Loop4 (Classic) | 1:05 | 1.94 MB | get_app | playlist_add |
|
11. | Loop5 (Invaders) | 1:02 | 1.94 MB | get_app | playlist_add |
|
12. | Loop6 (Asteroids) | 0:59 | 1.78 MB | get_app | playlist_add |
|
13. | Loop7 (Tempest) | 1:04 | 1.96 MB | get_app | playlist_add |
|
14. | Loop8 (Inverse Tempest) | 1:04 | 1.95 MB | get_app | playlist_add |
|
15. | Evolved Mode | 4:14 | 7.41 MB | get_app | playlist_add |
|
16. | Co-op | 4:00 | 7.25 MB | get_app | playlist_add |
|
17. | GWRE Rock Remix | 3:39 | 6.73 MB | get_app | playlist_add |
|
Total: | 33m 4s | 60 MB |
The object of Geometry Wars: Galaxies is to survive as long as possible and score as many points as possible by destroying a constant, generally increasing swarm of enemies. The game takes place in a closed, two-dimensional playfield, and the game ends when the player loses his/her last life. The player controls a claw-shaped "ship" that can move and fire simultaneously in any direction, with movement and firing being controlled independently via the Wii and DS' unique motion controls. A limited supply of screen-clearing bombs are available at the press of a button to instantly eliminate all enemies and missiles in an emergency. The Wii version utilizes the Wii Remote pointer and buttons to aim and fire, while assigning movement and bombs to the Nunchuk's analog stick and buttons respectively. An alternate control scheme based on the Classic Controller is available, mimicking the original twin-stick control of the original Geometry Wars, in which bombs are deployed with shoulder buttons. The DS version allows players to use the directional pad, face buttons and/or the touchscreen to move and aim, while using shoulder buttons to deploy bombs.
In addition to the updated control schemes, Galaxies introduces new enemies, multiplayer support, and several changes to the scoring system.
Nibroc_64
01:26 Oct 26th, 2024Offline