This is a comments thread for the following album: https://downloads.khinsider.com/game-soundtracks/album/super-mario-all-stars-1993-snes
I never really cared about the music in Mario All-Stars because none of it sounds very memorable to me unlike the NES trilogy (Or quadrilogy if We're including Lost Levels, but it has the exact same music as Mario 1 does). Such as Big Land or Iced Land from Mario 3 which has a very nice beat to it, but in the All-Stars collection, it sounds kinda boring. Oh and to go off topic, the 3D All-Stars collection should've updated all of the game's graphics, the music, and add Mario Galaxy 2.The remixes of SMB1 here are awesome. A lot of the SMB2 and SMB3 remixes, however, I find to be very lackluster. Overall, the OST is good, but some of the songs sound so empty compared to their NES counterparts. For example, the final boss in SMB3. In the NES version, the loud square waves make the song feel very frantic. Here it's replaced with some quiet bass...
7/10 OST
A reminder that this album is now updated to include a brief description about the game and its re-released throughout the years (description done by me).
For some reason I've never realized SMW and SMA used the same soundfont.Agreeing with what others have said of it before, I have to say that the redone soundtracks of Mario's 8-bit games for Super Mario All-Stars are boring and lackluster. True, they did attempt to enhance their respective compositions, but in fact, what was done was honestly not enough.
This game uses exactly the same soundfont from Super Mario World. That soundfont was more than enough for the remade SMB 1 music, which sounds awesomely well-done despite the limited range of instruments. (Though the overworld theme, whose original is iconic, has a few out-of-place notes in it.) The same cannot be said of the other two games, however: the soundtracks of SMB 2 and especially SMB 3 would have benefited from a larger soundfont with additional instruments loaned from other early SNES games by Nintendo, like Pilotwings, F-Zero or SimCity. Because lots of parts in those subgames' songs are better suited to other sampled instruments besides those Oka-chan assigned them to. (And on that note, such additional instruments would be useful for updating the music of SMW as well.)
I don't think the soundtrack in Mario Allstars is boring, it's just very average background music. Nothing in the game sticks out to me music wise and it's about the only issue I have with a otherwise amazing collection.Yeah, I agree that this soundtrack try to be better and become boring instead