MementoMori - Character Songs (JP) (Android, iOS, Mobile, Online, Windows) (gamerip) (2022)

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Have been following this archive for a while. Just logging in to say my thanks for your work. I've always loved the music of this game and I appreciate what you do for fans like us.
Since I'm extracting the music anyway, why not share it? I really appreciate your comment, and hope you enjoy listening! ^.^
 
thanks for your work! however, i want to mention that the clip for "crying blue" got cut off at around the end, so it should've been a bit longer.
The game uses different files for the in-game music player, the files shared here are played outside the music player. The files you're looking for are within the game's data folder (MP3, 256K).

storage/emulated/0/Android/data/jp.boi.mementomori.android/files/Raw/MusicPlayer
 
This rip is a significant part of my life no joke. Kindly wishing for an update~
I'll be updating more frequently soon, my apologies for the delay. I will be updating it today and then continue actively (CET).
 
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When using the album categories in the player, each song is recognized as a separate album and spread out.
If you have time, can you change them?
Just name the <album artist> tags consistently.
 
When using the album categories in the player, each song is recognized as a separate album and spread out.
If you have time, can you change them?
Just name the <album artist> tags consistently.
The issue lies more with the album tag rather than the album artist tag. However, there isn't an alternative solution since some systems struggle to display the correct artwork when multiple artworks are associated with the same album name (such as Android).
 
Gamerip
Includes every track ever added to the game (lossy, 500 kbps). The game does not contain any lossless audio files.
I just want to ask, since it's bothering me a lot. It's about this one song Kuma by Koresawa; the song just sounded really quiet, like low volume, compared to others. Even the one I downloaded from your gamerip and the one on Khinsider don't have any difference, they are the same. Any idea why? Or is this the default? I'm using AIMP music player, and to tune the volume up, I had to go to equalizer > sound effects > volume > and enable peak normalization, so that I don't have to manually up and down the sound volume and the music's volume will tune almost the same like every other music in the library, but this option kind of made me anxious because each time it switches to the next track there will be some sort of noise, something like the peak normalization doing its thing.

Also I'll delete this comment if Kuma (stuffed bear) actually wasn't in gamerip. I have a habit of deleting as soon as I'm done with stuff, and I do kind of vaguely remember myself struggling to find Kuma because the Eng title for it was actually stuffed bear it looks like.

For example, fly away by Rei (TUYU) from gamerip sounded just like a 320kbps, different from the one on khinsider, but Kuma from gamerip still sounded like a 256kbps.
 
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I just want to ask, since it's bothering me a lot. It's about this one song Kuma by Koresawa; the song just sounded really quiet, like low volume, compared to others. Even the one I downloaded from your gamerip and the one on Khinsider don't have any difference, they are the same. Any idea why? Or is this the default? I'm using AIMP music player, and to tune the volume up, I had to go to equalizer > sound effects > volume > and enable peak normalization, so that I don't have to manually up and down the sound volume and the music's volume will tune almost the same like every other music in the library, but this option kind of made me anxious because each time it switches to the next track there will be some sort of noise, something like the peak normalization doing its thing.

Also I'll delete this comment if Kuma (stuffed bear) actually wasn't in gamerip. I have a habit of deleting as soon as I'm done with stuff, and I do kind of vaguely remember myself struggling to find Kuma because the Eng title for it was actually stuffed bear it looks like.

For example, fly away by Rei (TUYU) from gamerip sounded just like a 320kbps, different from the one on khinsider, but Kuma from gamerip still sounded like a 256kbps.
Could you provide more details, such as the codec you selected when downloading and whether you enabled Replay Gain? Please note that I do not include official releases in a gamerip; all files here are directly ripped from the game. I have no control over the MP3 encodes on Khinsider.


*Values of the mean and max volume for each track (original files). >Results
 
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Could you provide more details
Ah, I'm sorry for not mentioning the details, I completely forgot about that.

I downloaded all songs mp3 only, I never bothered with the other options such as OGG. I tried an OGG file one time and it was really, really hard to delete. Literally had to go through the internet for the remove methods.

As for Replay Gain I didn't enable it. I don't even what's that for, just the Peak normalization thingy.
 
Ah, I'm sorry for not mentioning the details, I completely forgot about that.

I downloaded all songs mp3 only, I never bothered with the other options such as OGG. I tried an OGG file one time and it was really, really hard to delete. Literally had to go through the internet for the remove methods.

As for Replay Gain I didn't enable it. I don't even what's that for, just the Peak normalization thingy.
The game contains VORBIS (.ogg) files, which are lossy. Therefore, converting them to MP3 results in lossy-to-lossy re-encodes, which isn't ideal but ensures good compatibility. I recommend sticking with the MP3 encodes from Mediafire rather than Khinsider, as I can't control the latter. Regarding the volume differences, they might stem from the mastering of the files, which I see as an issue on the artist's or label's end. There was even one track within the game files that cuts off at 16.000 Hz, which wasn't optimal, but it's the file provided by Bank of Innovation, Inc.

Replay Gain is used to maintain consistent volume levels across tracks or albums without altering the original audio stream. I haven't made any changes to the files' volume, so enabling Replay Gain might be worth a try. Replay Gain can also prevent clipping and distortion, though this isn't needed in this case.
 
Downloads | MediaFire
Updated on September 16th, 2024

Official Releases
Albums officially released by Bank of Innovation, Inc. (lossless, digital).

Extra Releases
Laments not featured in the albums officially released by Bank of Innovation, Inc. (lossless, digital).

Gamerip
Includes every track ever added to the game (lossy, 500 kbps). The game does not contain any lossless audio files.

Music Player
These are all the files available for download in the game's music player (lossy, 256 kbps). The game does not contain any lossless audio files.



Notes
I do not own any of the shared files. I'm only responsible for ripping, processing, and tagging the files. Feel free to leave feedback and consider checking out the actual artists.

The game does not contain any lossless audio files; therefore, converting it to formats using lossless compression algorithms would only result in wasting storage space, and the quality wouldn't improve by doing so.​
 
I thought this album no longer maintained but turns out the op's still alive and well. Thank you for the update!

In case no one's noticed, the mediafire shows a mark "2025" on the "official release"'s title. The newest song added that I really like was Hana Kotoba, the language of flowers. That song is awesome. I was really glad to have found out this update by cat's curiosity.
 
Aaaaand it's dead. Maybe the OP wanted to be stealth in releasing new updates? Cause I think I was the cause for the deletion of mediafire DDL.

I shouldn't have commented anything then.
 
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