This is a comments thread for the following album: https://downloads.khinsider.com/gam...mate-ninja-storm-3-unofficial-soundtrack-2013
Thank you. Well your questions aren't actually that easy to answer and depend on the release. First off, I usually source all my music from the highest quality sources possible. I compare various platforms and their codec and audio quality in general. After this I render them as lossless and also with the best "audiophile" quality as possible. Like with minimal limiting and brickwalling. But as I said, this really depends on the game and sources in general. I obviously can't fix whats already rendered such as lossy OGGs, etc but I try my best in every case. I then edit them so that they have clean fade ins, fade outs, mixing, declicks, noise reducement and so on. Recently I also expanded some of my works with even more in-depth remastering such as delossifying and declipping via various VSTs and Programs like RX9 or Stereo Tool. With this I can even fix and improve heavily lossy and brickwalled music. Instrumentation I redo very rarely because for this I need composer files which might be possible with some older games that use midi or similar projects. Unreal, Deus Ex, Unreal Tournament or GBA music comes to mind.I have to say that this is impressive. The quality, the time and effort that I can only imagine that went into this. These are definitely not your run-of-the-mill remasters (Re-engineered really is the right word). Heck, can you perhaps do the same for the Spyro trilogy? Or what about Donkey Kong Country Returns and Tropical Freeze? Suggestions aside, I really am impressed; these far exceed my expectations. I am both blown away and even a bit ambivalent to some extent — like, how the heck is it possible to make music that already sounds good, better (especially without redoing instrumentation)? Porcus has my standing ovation and a many, many more bravos.